#include "vg/vg_opt.h"
#include "vg/vg_build.h"
#include "vg/vg_build_utils_shader.h"
+#include "vg/vg_msg.h"
+#include "addon_types.h"
/*
* c build.c --release --clang
int compiled_something = 0;
-void build_server( enum compiler compiler )
-{
+/* old highscores server */
+void build_server( enum compiler compiler ){
vg_build_start( "skaterift_server", compiler );
vg_build_object( "server.c " );
vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
vg_build_library_dir( "-L./vg/dep/steam " );
- vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
+ vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
compiled_something = 1;
}
+void build_sqlite3( enum compiler compiler ){
+ vg_build_start( "sqlite3.o", compiler );
+ vg_build_object( "-c dep/sqlite3/sqlite3.c " );
+ vg_build_link( "-ldl " );
+ vg_build();
+}
+
+/* new game server */
+void build_gameserver( enum compiler compiler ){
+ build_sqlite3( compiler );
+ vg_build_start( "skaterift_gameserver", compiler );
+
+ if( compiler == k_compiler_gcc )
+ vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
+ else
+ vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
+
+ vg_build_include( "-I./dep " );
+
+ vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_build_library_dir( "-L./vg/dep/steam " );
+
+ //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
+ vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
+ vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
+
+ vg_build();
+ compiled_something = 1;
+}
+
+void build_servermonitor( enum compiler compiler ){
+ vg_build_start( "skaterift_servermonitor", compiler );
+ vg_build_object( "servermonitor_client.c " );
+
+ vg_build_add_link_for_graphics();
+ vg_build_include( "-I./vg/dep " );
+ vg_build_copy_graphics_dependencies();
+
+ vg_build();
+ compiled_something = 1;
+}
+
+void build_aadb_edit( enum compiler compiler ){
+ vg_build_start( "aadb_edit", compiler );
+ vg_build_object( "aadb_edit.c " );
+ vg_build();
+ compiled_something = 1;
+}
+
+void write_msg( vg_msg *msg, const char *path ){
+ FILE *fp = fopen( path, "wb" );
+ if( !fp ){
+ vg_error( "Cannot open %s for writing.\n", path );
+ exit(0);
+ }
+
+ fwrite( msg->buf, msg->cur.co, 1, fp );
+ fclose( fp );
+ vg_success( "Written %s (%ub)\n", path, msg->cur );
+}
+
+void write_generic_addon_inf( u32 type, const char *title,
+ const char *content, const char *dest ){
+ u8 descriptor_buf[ 512 ];
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", title );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", content );
+ write_msg( &descriptor, dest );
+}
+
void build_shaders(void);
-void build_game( enum compiler compiler )
-{
+void build_game( enum compiler compiler ){
static int shaders_built = 0;
- if( !shaders_built )
- {
+ if( !shaders_built ){
shaders_built = 1;
build_shaders();
}
vg_build_symbolic_link( "textures_src", "textures" );
vg_build_symbolic_link( "models_src", "models" );
+ vg_build_symbolic_link( "boards_src", "boards" );
vg_build_symbolic_link( "maps_src", "maps" );
vg_build_symbolic_link( "sound_src", "sound" );
+ vg_build_symbolic_link( "playermodels_src", "playermodels" );
vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
+ vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
+
+ vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
+ vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
+
+ write_generic_addon_inf( k_addon_type_board,
+ "Longboard", "board.mdl",
+ "boards_src/skaterift_long/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Fractal", "board.mdl",
+ "boards_src/skaterift_fract/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Striped", "board.mdl",
+ "boards_src/skaterift_striped/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Licco", "board.mdl",
+ "boards_src/skaterift_licco/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Hypno", "board.mdl",
+ "boards_src/skaterift_spiral/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Shark", "board.mdl",
+ "boards_src/skaterift_shark/addon.inf");
+
+ write_generic_addon_inf( k_addon_type_player,
+ "De'folde", "ch_new.mdl",
+ "playermodels_src/skaterift_new/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Jordan", "ch_jordan.mdl",
+ "playermodels_src/skaterift_jordan/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Outlaw", "ch_outlaw.mdl",
+ "playermodels_src/skaterift_outlaw/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Chip", "ch_chip.mdl",
+ "playermodels_src/skaterift_chip/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Aaron", "ch_aaron.mdl",
+ "playermodels_src/skaterift_aaron/addon.inf" );
vg_build();
compiled_something = 1;
}
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
time_t uid = time(NULL);
char *arg;
- while( vg_argp( argc, argv ) )
- {
+ while( vg_argp( argc, argv ) ){
if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
vg_build_mode_debug();
if( vg_long_opt( "clang-server" ) )
build_server( k_compiler_clang );
+ if( vg_long_opt( "gcc-gameserver" ) )
+ build_gameserver( k_compiler_gcc );
+
+ if( vg_long_opt( "clang-gameserver" ) )
+ build_gameserver( k_compiler_clang );
+
+ if( vg_long_opt( "gcc-servermonitor" ) )
+ build_servermonitor( k_compiler_gcc );
+
+ if( vg_long_opt( "clang-aadb-edit" ) )
+ build_aadb_edit( k_compiler_clang );
+
+ if( vg_long_opt( "clean" ) )
+ vg_build_clean();
+
if( vg_long_opt( "clang" ) )
build_game( k_compiler_clang );
if( vg_long_opt( "mingw" ) )
build_game( k_compiler_mingw );
- if( vg_opt('p') || vg_long_opt("run") )
- {
+ if( vg_opt('p') || vg_long_opt("run") ){
chdir( vg_compiler.build_dir );
if( vg_compiler.compiler == k_compiler_mingw )
vg_build_syscall( "wine %s.exe", vg_compiler.name );
chdir( "../../" );
}
- if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
- {
+ if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
vg_build_syscall( "mkdir -p dist" );
if( compiled_something )
vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
vg_compiler.name, uid, vg_compiler.build_dir );
}
- if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
- {
+ if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
vg_build_syscall( "mkdir -p dist" );
if( compiled_something )
vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
#define _S( NAME, VS, FS ) \
vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
-void build_shaders(void)
-{
+void build_shaders(void){
vg_shader_set_include_dir( "shaders" );
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_override", "scene.vs", "scene_override.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
_S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
_S( "scene_water", "scene.vs", "scene_water.fs" );
_S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
_S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
+
+ /* Pointcloud */
+ _S( "point_map", "cloud.vs", "cloud.fs" );
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );