clear runs when respawning
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index a0a253f1a037626ab7f4987b9306a20a500e4aa9..1c17f14e2be01a5814faf0088244f2f7015a53f3 100644 (file)
--- a/build.c
+++ b/build.c
@@ -190,6 +190,7 @@ void build_shaders(void)
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_override",            "scene.vs", "scene_override.fs" );
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );