review save method
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 60c1db65ab99615351f0e84ab0a8d4010b86c653..154c4744f306b402c3bf54d2f2f00e7bda5f6874 100644 (file)
--- a/build.c
+++ b/build.c
@@ -82,6 +82,8 @@ void build_game( enum compiler compiler )
    vg_build_symbolic_link( "playermodels_src", "playermodels" );
    vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
 
+   vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
+   vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
 
    write_generic_addon_inf( k_addon_type_board, 
                             "Longboard", "board.mdl", 
@@ -111,6 +113,12 @@ void build_game( enum compiler compiler )
    write_generic_addon_inf( k_addon_type_player,
                             "Outlaw", "ch_outlaw.mdl",
                             "playermodels_src/skaterift_outlaw/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Chip", "ch_chip.mdl",
+                            "playermodels_src/skaterift_chip/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Aaron", "ch_aaron.mdl",
+                            "playermodels_src/skaterift_aaron/addon.inf" );
 
    vg_build();
    compiled_something = 1;
@@ -131,6 +139,9 @@ int main( int argc, char *argv[] ){
       if( vg_long_opt( "clang-server" ) )
          build_server( k_compiler_clang );
 
+      if( vg_long_opt( "clean" ) )
+         vg_build_clean();
+
       if( vg_long_opt( "clang" ) )
          build_game( k_compiler_clang );