grind sound
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 9e56b52ee25dac6e662dd1d7f5bd1148e3fae3fc..053154fc6ed7555ece6b3abb5abd21d7eef5b5f5 100644 (file)
--- a/build.c
+++ b/build.c
@@ -119,7 +119,7 @@ void build_shaders(void)
    vg_shader_set_include_dir( "shaders" );
 
    _shader( "blit",      "shaders/blit.vs",      "shaders/blit.fs" );
-   _shader( "blit",      "shaders/blit.vs",      "shaders/blit.fs" );
+   _shader( "blitblur",  "shaders/blit.vs",      "shaders/blitblur.fs" );
    _shader( "standard",  "shaders/standard.vs",  "shaders/standard.fs" );
    _shader( "vblend",    "shaders/standard.vs",  "shaders/vblend.fs" );
    _shader( "terrain",   "shaders/standard.vs",  "shaders/terrain.fs" );