chaos pt 2
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 28e7909512f79a31b44af4a9e1e83035fe1e94f4..0470a3b926f199fc6b91e3c52a86c5a33bd27b66 100644 (file)
--- a/build.c
+++ b/build.c
@@ -245,7 +245,7 @@ void build_shaders(void){
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
-   _S( "scene_override",            "scene.vs", "scene_override.fs" );
+   _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
@@ -260,6 +260,7 @@ void build_shaders(void){
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
+   _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
@@ -274,5 +275,6 @@ void build_shaders(void){
    _S( "blit",      "blit.vs",      "blit.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
 }