if( vg_long_opt( "clang-aadb-edit" ) )
build_aadb_edit( k_compiler_clang );
+ if( vg_long_opt( "clang-demo" ) )
+ build_game( k_compiler_clang );
+
if( vg_long_opt( "clean" ) )
vg_build_clean();
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
_S( "scene_override", "scene_override.vs", "scene_override.fs" );
_S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );