compile_obj_transform( obj, audio.transform )
audio.clip_start = audio_clip_count
audio.clip_count = len(obj_data.files)
+ audio_clip_count += audio.clip_count
audio.max_channels = obj_data.max_channels
audio.volume = obj_data.volume
cv_ent_volume( obj )
#}
elif ent_type == 'ent_audio':#{
- cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) )
+ if obj.SR_data.ent_audio[0].flag_3d:
+ cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) )
#}
#}
#}