class classtype_achievement_box(Structure):
_pack_ = 1
- _fields_ = [("pstr_name",c_uint32)]
+ _fields_ = [("pstr_name",c_uint32),
+ ("trigger",c_uint32)]
+
+class classtype_audio(Structure):
+ _pack_ = 1
+ _fields_ = [("pstr_file",c_uint32),
+ ("flags",c_uint32),
+ ("volume",c_float)]
# Exporter
# ==============================================================================
entdata_length += sizeof( classtype_achievement_box )
ach = classtype_achievement_box()
ach.pstr_name = emplace_string( obj.cv_data.strp )
+ ach.trigger = 0
+
+ if obj.cv_data.target != None:
+ ach.trigger = obj.cv_data.target.cv_data.uid
+
entdata_buffer += [ach]
+ elif classtype == 'k_classtype_audio':
+ node.classtype = 14
+
+ entdata_length += sizeof( classtype_audio )
+ aud = classtype_audio()
+ aud.pstr_file = emplace_string( obj.cv_data.strp )
+ aud.flags = obj.cv_data.intp
+ aud.volume = obj.cv_data.fltp
+
+ entdata_buffer += [aud]
+
elif classtype == 'k_classtype_spawn':
node.classtype = 3
verts += [(v1[0],v1[1],v1[2])]
colours += [(0,1,0,1),(0,1,0,1)]
+ if obj.cv_data.target != None:
+ vs = [None]*2
+ vs[0] = obj.location
+ vs[1] = obj.cv_data.target.location
+ indices = [(0,1)]
+ for l in indices:
+ v0 = vs[l[0]]
+ v1 = vs[l[1]]
+ verts += [(v0[0],v0[1],v0[2])]
+ verts += [(v1[0],v1[1],v1[2])]
+ colours += [(0,1,1,1),(0,1,1,1)]
+
+
elif obj.cv_data.classtype == 'k_classtype_block':
a = obj.data.cv_data.v0
b = obj.data.cv_data.v1
class CV_OBJ_SETTINGS(bpy.types.PropertyGroup):
uid: bpy.props.IntProperty( name="" )
- strp: bpy.props.StringProperty(name="string")
+ strp: bpy.props.StringProperty( name="strp" )
+ intp: bpy.props.IntProperty( name="intp" )
+ fltp: bpy.props.FloatProperty( name="fltp" )
target: bpy.props.PointerProperty( type=bpy.types.Object, name="target", \
poll=cv_poll_target )
('k_classtype_SKELETON', "","", 11 ),
('k_classtype_SKIN',"","",12),
('k_classtype_achievement_box',"k_classtype_achievement_box","",13),
+ ('k_classtype_audio',"k_classtype_audio","",14),
])
class CV_BONE_SETTINGS(bpy.types.PropertyGroup):
_.layout.prop( mesh.cv_data, "v0" )
elif active_object.cv_data.classtype == 'k_classtype_achievement_box':
_.layout.prop( active_object.cv_data, "strp" )
+ _.layout.prop( active_object.cv_data, "target" )
+ elif active_object.cv_data.classtype == 'k_classtype_audio':
+ _.layout.prop( active_object.cv_data, "strp" )
+ _.layout.prop( active_object.cv_data, "intp" )
+ _.layout.prop( active_object.cv_data, "fltp" )
class CV_INTERFACE(bpy.types.Panel):
bl_idname = "VIEW3D_PT_carve"