everything
[carveJwlIkooP6JGAAIwe30JlM.git] / blender_export.py
index 8fb8bf7473c2a399093007891098f5c9b6d17ba1..afb0f78c41c3432db71699bcdb87044aa6604ce4 100644 (file)
@@ -1,5 +1,18 @@
-import bpy, math
+import bpy, math, gpu
 from ctypes import *
+from gpu_extras.batch import batch_for_shader
+
+bl_info = {
+   "name":"Carve exporter",
+   "author": "Harry Godden (hgn)",
+   "version": (0,1),
+   "blender":(3,1,0),
+   "location":"Export",
+   "descriptin":"",
+   "warning":"",
+   "wiki_url":"",
+   "category":"Import/Export",
+}
 
 class model(Structure):
    _pack_ = 1
@@ -21,11 +34,17 @@ class submodel(Structure):
                ("name",c_char*32),
                ("material",c_char*32)]
 
+class classtype_gate(Structure):
+   _pack_ = 1
+   _fields_ = [("target",c_uint32)]
+
 class marker(Structure):
    _pack_ = 1
    _fields_ = [("co",c_float*3),
                ( "q",c_float*4),
                ( "s",c_float*3),
+               ("classtype",c_uint32),
+               ("offset",c_uint32),
                ("name",c_char*32)]
 
 class model_vert(Structure):
@@ -35,114 +54,16 @@ class model_vert(Structure):
                ("colour",c_float*4),
                ("uv",c_float*2)]
 
-def v4_dot( a, b ):
-       return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3]
-
-def v4_length( a ):
-   return math.sqrt( v4_dot(a,a) )
-
-def v2_eq( a, b ):
-   if abs(a[0]-b[0]) < 0.0001:
-      if abs(a[1]-b[1]) < 0.0001:
-         return True
-   return False
-
-def v3_eq( a, b ):
-   if abs(a[0]-b[0]) < 0.0001:
-      if abs(a[1]-b[1]) < 0.0001:
-         if abs(a[2]-b[2]) < 0.0001:
-            return True
-   return False
-
-def v4_eq( a, b ):
-   if abs(a[0]-b[0]) < 0.0001:
-      if abs(a[1]-b[1]) < 0.0001:
-         if abs(a[2]-b[2]) < 0.0001:
-            if abs(a[3]-b[3]) < 0.0001:
-               return True
-   return False
-
-def m3x3_mul( a, b, d ):
-   a00 = a[0][0]
-   a01 = a[0][1]
-   a02 = a[0][2]
-   a10 = a[1][0]
-   a11 = a[1][1]
-   a12 = a[1][2]
-   a20 = a[2][0]
-   a21 = a[2][1]
-   a22 = a[2][2]
-   b00 = b[0][0]
-   b01 = b[0][1]
-   b02 = b[0][2]
-   b10 = b[1][0]
-   b11 = b[1][1]
-   b12 = b[1][2]
-   b20 = b[2][0]
-   b21 = b[2][1]
-   b22 = b[2][2]
-   d[0][0] = a00*b00 + a10*b01 + a20*b02
-   d[0][1] = a01*b00 + a11*b01 + a21*b02
-   d[0][2] = a02*b00 + a12*b01 + a22*b02
-   d[1][0] = a00*b10 + a10*b11 + a20*b12
-   d[1][1] = a01*b10 + a11*b11 + a21*b12
-   d[1][2] = a02*b10 + a12*b11 + a22*b12
-   d[2][0] = a00*b20 + a10*b21 + a20*b22
-   d[2][1] = a01*b20 + a11*b21 + a21*b22
-   d[2][2] = a02*b20 + a12*b21 + a22*b22
-
-def q_m3x3( q, d ):
-   l = v4_length(q)
-   s = 2.0 if l > 0.0 else 0.0
-   xx = s*q[0]*q[0]
-   xy = s*q[0]*q[1]
-   wx = s*q[3]*q[0]
-   yy = s*q[1]*q[1]
-   yz = s*q[1]*q[2]
-   wy = s*q[3]*q[1]
-   zz = s*q[2]*q[2]
-   xz = s*q[0]*q[2]
-   wz = s*q[3]*q[2]
-   d[0][0] = 1.0 - yy - zz
-   d[1][1] = 1.0 - xx - zz
-   d[2][2] = 1.0 - xx - yy
-   d[0][1] = xy + wz
-   d[1][2] = yz + wx
-   d[2][0] = xz + wy
-   d[1][0] = xy - wz
-   d[2][1] = yz - wx
-   d[0][2] = xz - wy
-
-def m3x3_q( m, q ):
-   diag = m[0][0] + m[1][1] + m[2][2]
-   if diag >= 0.0:
-      r    = math.sqrt( 1.0 + diag )
-      rinv = 0.5 / r
-      q[0] = rinv * (m[1][2] - m[2][1])
-      q[1] = rinv * (m[2][0] - m[0][2])
-      q[2] = rinv * (m[0][1] - m[1][0])
-      q[3] = r    * 0.5
-   elif m[0][0] >= m[1][1] and m[0][0] >= m[2][2]:
-      r    = math.sqrt( 1.0 - m[1][1] - m[2][2] + m[0][0] )
-      rinv = 0.5 / r
-      q[0] = r    * 0.5
-      q[1] = rinv * (m[0][1] + m[1][0])
-      q[2] = rinv * (m[0][2] + m[2][0])
-      q[3] = rinv * (m[1][2] - m[2][1])
-   elif m[1][1] >= m[2][2]:
-      r    = math.sqrt( 1.0 - m[0][0] - m[2][2] + m[1][1] )
-      rinv = 0.5 / r
-      q[0] = rinv * (m[0][1] + m[1][0])
-      q[1] = r    * 0.5
-      q[2] = rinv * (m[1][2] + m[2][1])
-      q[3] = rinv * (m[2][0] - m[0][2])
-   else:
-      r    = math.sqrt( 1.0 - m[0][0] - m[1][1] + m[2][2] )
-      rinv = 0.5 / r
-      q[0] = rinv * (m[0][2] + m[2][0])
-      q[1] = rinv * (m[1][2] + m[2][1])
-      q[2] = r    * 0.5
-      q[3] = rinv * (m[0][1] - m[1][0])
+def submesh_set_transform( sm, obj ):
+   sm.pivot[0] =  obj.matrix_world.translation[0]
+   sm.pivot[1] =  obj.matrix_world.translation[2]
+   sm.pivot[2] = -obj.matrix_world.translation[1]
+
+   quat = obj.matrix_world.to_quaternion()
+   sm.q[0] =  quat[1]
+   sm.q[1] =  quat[3]
+   sm.q[2] = -quat[2]
+   sm.q[3] =  quat[0]
 
 def write_model(name):
    fp = open(F"/home/harry/Documents/carve/models/{name}.mdl", "wb")
@@ -153,14 +74,41 @@ def write_model(name):
    header.vertex_count = 0
    header.indice_count = 0
    header.layer_count = 0
-
+   header.marker_count = 1
+   
+   mesh_cache = {}
    layers = []
-   markers = []
    vertex_buffer = []
    indice_buffer = []
 
    print( F"Create mode {name}" )
 
+   rootmarker = marker()
+   rootmarker.co[0] = 0
+   rootmarker.co[1] = 0
+   rootmarker.co[2] = 0
+   rootmarker.q[0] = 0
+   rootmarker.q[1] = 0
+   rootmarker.q[2] = 0
+   rootmarker.q[3] = 1
+   rootmarker.s[0] = 1
+   rootmarker.s[1] = 1
+   rootmarker.s[2] = 1
+   rootmarker.name = "".encode('utf-8')
+   rootmarker.offset = 0
+   rootmarker.classtype = 0
+
+   markers = [ rootmarker ] # aka entities
+   entdata_structs = []
+   entdata_offset = 0
+
+   entity_count = 1
+
+   for obj in collection.objects:
+      if obj.type == 'EMPTY':
+         obj.cv_data.uid = entity_count
+         entity_count += 1
+
    for obj in collection.objects:
       if obj.type == 'EMPTY':
          mk = marker()
@@ -179,31 +127,70 @@ def write_model(name):
          mk.s[1] = obj.scale[2]
          mk.s[2] = obj.scale[1]
          mk.name = obj.name.encode('utf-8')
+         mk.offset = entdata_offset
+
+         classtype = obj.cv_data.classtype
+
+         if classtype == 'k_classtype_gate':
+            mk.classtype = 1
+            entdata_offset += sizeof( classtype_gate )
+
+            gate = classtype_gate()
+            gate.target = 0
+            if obj.cv_data.target != None:
+               gate.target = obj.cv_data.target.cv_data.uid
+
+            entdata_structs += [gate]
+
+         elif classtype == 'k_thingummybob':
+            pass
 
          markers += [mk]
          header.marker_count += 1
 
       elif obj.type == 'MESH':
+         default_mat = c_uint32(69)
+         default_mat.name = ""
+
+         if obj.data.name in mesh_cache:
+            ref = mesh_cache[obj.data.name]
+            for material_id, mref in enumerate(ref['sm']):
+               print(F"  Link submesh({ref['users']}) '{obj.name}:{mat.name}'")
+
+               sm = submodel()
+               sm.indice_start = mref['indice_start']
+               sm.indice_count = mref['indice_count']
+               sm.vertex_start = mref['vertex_start']
+               sm.vertex_count = mref['vertex_count']
+               sm.name = obj.name.encode('utf-8')
+               sm.material = mref['material']
+               sm.bbx = mref['bbx']
+               submesh_set_transform( sm, obj )
+               layers += [sm]
+               header.layer_count += 1
+
+            ref['users'] += 1
+            continue
+
+         ref = mesh_cache[obj.data.name] = {}
+         ref['users'] = 0
+         ref['sm'] = []
+
          dgraph = bpy.context.evaluated_depsgraph_get()
          data = obj.evaluated_get(dgraph).data
          data.calc_loop_triangles()
          data.calc_normals_split()
 
-         for material_id, mat in enumerate(data.materials):
+         mat_list = data.materials if len(data.materials) > 0 else [default_mat]
+         for material_id, mat in enumerate(mat_list):
+            mref = {}
+
             sm = submodel()
             sm.indice_start = header.indice_count
             sm.vertex_start = header.vertex_count
             sm.vertex_count = 0
             sm.indice_count = 0
-            sm.pivot[0] =  obj.matrix_world.translation[0]
-            sm.pivot[1] =  obj.matrix_world.translation[2]
-            sm.pivot[2] = -obj.matrix_world.translation[1]
-
-            quat = obj.matrix_world.to_quaternion()
-            sm.q[0] =  quat[1]
-            sm.q[1] =  quat[3]
-            sm.q[2] = -quat[2]
-            sm.q[3] =  quat[0]
+            submesh_set_transform( sm, obj )
 
             for i in range(3):
                sm.bbx[0][i] =  999999
@@ -274,6 +261,14 @@ def write_model(name):
             header.vertex_count += sm.vertex_count
             header.indice_count += sm.indice_count
 
+            mref['indice_start'] = sm.indice_start
+            mref['indice_count'] = sm.indice_count
+            mref['vertex_start'] = sm.vertex_start
+            mref['vertex_count'] = sm.vertex_count
+            mref['bbx'] = sm.bbx
+            mref['material'] = sm.material
+            ref['sm'] += [mref]
+
    fp.write( bytearray( header ) )
    for l in layers:
       fp.write( bytearray(l) )
@@ -283,8 +278,114 @@ def write_model(name):
       fp.write( bytearray(v) )
    for i in indice_buffer:
       fp.write( bytearray(i) )
+   for ed in entdata_structs:
+      fp.write( bytearray(ed) )
 
    fp.close()
 
-for col in bpy.data.collections["export"].children:
-   write_model( col.name )
+# Clicky clicky GUI
+# ------------------------------------------------------------------------------
+
+cv_view_draw_handler = None
+cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
+
+def cv_draw():
+   global cv_view_shader
+   cv_view_shader.bind()
+   gpu.state.depth_mask_set(False)
+   gpu.state.line_width_set(2.0)
+   gpu.state.face_culling_set('BACK')
+   gpu.state.depth_test_set('NONE')
+   gpu.state.blend_set('ADDITIVE')
+
+   verts = []
+   colours = []
+
+   for obj in bpy.context.collection.all_objects:
+      if obj.cv_data.classtype == 'k_classtype_gate':
+         if obj.cv_data.target != None:
+            p0 = obj.location
+            p1 = obj.cv_data.target.location
+            verts += [(p0[0],p0[1],p0[2])]
+            verts += [(p1[0],p1[1],p1[2])]
+            colours += [(0,1,0,1.0),(1,0,0,1.0)]
+
+   lines = batch_for_shader(\
+         cv_view_shader, 'LINES', \
+         { "pos":verts, "color":colours })
+
+   lines.draw( cv_view_shader )
+
+def cv_poll_target(scene, obj):
+   if obj == bpy.context.active_object:
+      return False
+   if obj.cv_data.classtype == 'k_classtype_none':
+      return False
+   return True
+
+class CV_OBJ_SETTINGS(bpy.types.PropertyGroup):
+   uid: bpy.props.IntProperty( name="" )
+
+   target: bpy.props.PointerProperty( type=bpy.types.Object, name="target", \
+         poll=cv_poll_target )
+
+   classtype: bpy.props.EnumProperty(
+      name="Format", 
+      items = [
+      ('k_classtype_none', "k_classtype_none", "", 0),
+      ('k_classtype_gate', "k_classtype_gate", "", 1),
+      ])
+
+class CV_OBJ_PANEL(bpy.types.Panel):
+   bl_label="Entity Config"
+   bl_idname="SCENE_PT_cv_entity"
+   bl_space_type='PROPERTIES'
+   bl_region_type='WINDOW'
+   bl_context="object"
+   
+   def draw(_,context):
+      active_object = bpy.context.active_object
+      if active_object == None: return
+      _.layout.prop( active_object.cv_data, "classtype" )
+      _.layout.prop( active_object.cv_data, "target" )
+
+class CV_INTERFACE(bpy.types.Panel):
+   bl_idname = "VIEW3D_PT_carve"
+   bl_label = "Carve"
+   bl_space_type = 'VIEW_3D'
+   bl_region_type = 'UI'
+   bl_category = "Carve"
+
+   def draw(_, context):
+      layout = _.layout
+      layout.operator( "carve.compile_all" )
+
+class CV_COMPILE(bpy.types.Operator):
+   bl_idname="carve.compile_all"
+   bl_label="Compile All"
+
+   def execute(_,context):
+      for col in bpy.data.collections["export"].children:
+         write_model( col.name )
+
+      return {'FINISHED'}
+
+classes = [CV_OBJ_SETTINGS,CV_OBJ_PANEL,CV_COMPILE,CV_INTERFACE]
+
+def register():
+   global cv_view_draw_handler
+
+   for c in classes:
+      bpy.utils.register_class(c)
+
+   bpy.types.Object.cv_data = bpy.props.PointerProperty(type=CV_OBJ_SETTINGS)
+   cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\
+      cv_draw,(),'WINDOW','POST_VIEW')
+
+def unregister():
+   global cv_view_draw_handler
+
+   for c in classes:
+      bpy.utils.unregister_class(c)
+
+   bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW')