("angle_limits",(c_float*3)*2),
("hitbox",(c_float*3)*2)]
+class subclass_audio_channel(Structure):
+ _pack_ = 1
+ _fields_ = [("sound",c_uint32),
+ ("target",c_uint32),
+ ("")]
+
+class classtype_audio_system(Structure):
+ _pack_ = 1
+ _fields_ = [("sounds", subclass_audio_channel * 4),
+ ("len", c_uint32)]
+
+class classtype_audio_zone(Structure):
+ _pack_ = 1
+ _fields_ = [("system",c_uint32)]
+
# Exporter
# ==============================================================================