if mat.name in sr_compile.material_cache:
return sr_compile.material_cache[mat.name]
+ print( "\n"+ mat.name+"\n" )
+
index = (len(sr_compile.material_data)//sizeof(mdl_material))+1
sr_compile.material_cache[mat.name] = index
('0','concrete',''),
('1','wood',''),
('2','grass',''),
- ('3','tiles','')
+ ('3','tiles',''),
+ ('4','metal','')
])
collision: bpy.props.BoolProperty( \