basic npc
[carveJwlIkooP6JGAAIwe30JlM.git] / blender_export.py
index 30b1fe99fbe5f8503caa8c867d8c6c95a61b648d..7c8c69f6ab104cfdcb821d902e9e199e62066dc0 100644 (file)
@@ -43,13 +43,15 @@ sr_entity_list = [
    ('ent_miniworld',    'Mini World',     '', 22 ),
    ('ent_prop',         'Prop',           '', 23 ),
    ('ent_list',         'Entity List',    '', 24 ),
-   ('ent_region',       'Region',         '', 25 )
+   ('ent_region',       'Region',         '', 25 ),
+   ('ent_glider',       'Glider',         '', 26 ),
+   ('ent_npc',          'npc',            '', 27 )
 ]
 
-MDL_VERSION_NR = 104
+MDL_VERSION_NR = 105
 SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
                    'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
-                   'ent_miniworld', 'ent_region' ]
+                   'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list' ]
 
 def get_entity_enum_id( alias ):
 #{
@@ -244,12 +246,26 @@ class union_file_audio_clip(Union):
                ("reserved",vg_audio_clip)]
 #}
 
+# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_,
+#       but then again, too late to change because compat.
 class ent_audio_clip(Structure):
 #{
    _fields_ = [("_anon",union_file_audio_clip),
                ("probability",c_float)]
 #}
 
+class ent_list(Structure):
+#{
+   _fields_ = [("entity_ref_start",c_uint32),
+               ("entity_ref_count",c_uint32)]
+#}
+
+# used in ent_list
+class file_entity_ref(Structure):
+#{
+   _fields_ = [("index",c_uint32)]
+#}
+
 class ent_checkpoint(Structure):
 #{
    _fields_ = [("gate_index",c_uint16),
@@ -279,6 +295,20 @@ class ent_list(Structure):#{
    _fields_ = [("start",c_uint16),("count",c_uint16)]
 #}
 
+class ent_glider(Structure):#{
+   _fields_ = [("transform",mdl_transform),
+               ("flags",c_uint32),
+               ("cooldown",c_float)]
+   sr_functions = { 0: 'unlock',
+                    1: 'equip' }
+#}
+
+class ent_npc(Structure):#{
+   _fields_ = [("transform",mdl_transform),
+               ("id",c_uint32),
+               ("context",c_uint32)]
+#}
+
 class ent_water(Structure):
 #{
    _fields_ = [("transform",mdl_transform),
@@ -528,7 +558,9 @@ class ent_region(Structure):#{
                ("submesh_start",c_uint32), ("submesh_count",c_uint32),
                ("pstr_title",c_uint32),
                ("flags",c_uint32),
-               ("zone_volume",c_uint32)]
+               ("zone_volume",c_uint32),
+               #105+
+               ("target0",c_uint32*2)]
    sr_functions = { 0: 'enter', 1: 'leave' }
 #}
 
@@ -563,7 +595,8 @@ class ent_prop(Structure):#{
    _fields_ = [("transform",mdl_transform),
                ("submesh_start",c_uint32),
                ("submesh_count",c_uint32),
-               ("flags",c_uint32)]
+               ("flags",c_uint32),
+               ("pstr_alias",c_uint32)]
 #}
 
 def obj_ent_type( obj ):
@@ -736,14 +769,17 @@ def material_info(mat):
       if node == None:#{
          _graph_read.extracted = []
 
+         done = False
          for node_idname in node_def:#{
             for n in mat.node_tree.nodes:#{
                if n.name == node_idname:#{
                   node_def = node_def[node_idname]
                   node = n
+                  done = True
                   break
                #}
             #}
+            if done: break
          #}
       #}
 
@@ -871,6 +907,7 @@ def sr_compile_material( mat ):#{
 
    if mat.SR_data.shader == 'standard': m.shader = 0
    if mat.SR_data.shader == 'standard_cutout': m.shader = 1
+   if mat.SR_data.shader == 'foliage': m.shader = 10
    if mat.SR_data.shader == 'terrain_blend':#{
       m.shader = 2
 
@@ -930,7 +967,8 @@ def sr_compile_material( mat ):#{
    #}
    
    if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \
-                             'vertex_blend', 'fxglow', 'cubemap' ]: #{
+                             'vertex_blend', 'fxglow', 'cubemap', \
+                             'foliage' ]: #{
       if 'tex_diffuse' in inf: 
          m.tex_diffuse = sr_compile_texture(inf['tex_diffuse'])
    #}
@@ -1717,12 +1755,13 @@ def sr_compile( collection ):
          #}
          #--------------------------
 
-         print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end='\r' )
+         print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' )
          sr_compile_mesh( obj )
       #}
    #}
 
    audio_clip_count = 0
+   entity_file_ref_count = 0
 
    for ent_type, arr in sr_compile.entities.items():#{
       print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
@@ -1997,6 +2036,8 @@ def sr_compile( collection ):
                   sr_compile_mesh_internal( obj )
             region.pstr_title = sr_compile_string( obj_data.title )
             region.zone_volume = sr_entity_id( obj_data.zone_volume )
+            region.target0[0] = sr_entity_id( obj_data.target0 )
+            region.target0[1] = obj_data.target0_event
             sr_ent_push( region )
          #}
          elif ent_type == 'ent_relay':#{
@@ -2012,6 +2053,35 @@ def sr_compile( collection ):
             relay.targets[3][1] = obj_data.target3_event
             sr_ent_push( relay )
          #}
+         # elif ent_type == 'ent_list':#{
+         #    lista = ent_list()
+         #    obj_data = obj.SR_data.ent_list[0]
+
+         #    lista.entity_ref_start = entity_file_ref_count
+         #    lista.entity_ref_count = len( obj_data.entities )
+         #    entity_file_ref_count += lista.entity_ref_count
+
+         #    for child in obj_data.entities:#{
+         #       reference_struct = file_entity_ref()
+         #       reference_struct.index = sr_entity_id( child.target )
+         #       sr_ent_push( reference_struct )
+         #    #}
+
+         #    sr_ent_push( lista )
+         # #}
+         elif ent_type == 'ent_glider':#{
+            glider = ent_glider()
+            compile_obj_transform( obj, glider.transform )
+            sr_ent_push( glider )
+         #}
+         elif ent_type == 'ent_npc':#{
+            obj_data = obj.SR_data.ent_npc[0]
+            npc = ent_npc()
+            compile_obj_transform( obj, npc.transform )
+            npc.id = obj_data.au
+            npc.context = obj_data.context
+            sr_ent_push( npc )
+         #}
          elif ent_type == 'ent_cubemap':#{
             cubemap = ent_cubemap()
             co = obj.matrix_world @ Vector((0,0,0))
@@ -2034,10 +2104,12 @@ def sr_compile( collection ):
          #}
          elif ent_type == 'ent_prop':#{
             prop = ent_prop()
+            obj_data = obj.SR_data.ent_prop[0]
             compile_obj_transform( obj, prop.transform )
             prop.submesh_start, prop.submesh_count, _ = \
                   sr_compile_mesh_internal( obj )
-            prop.flags = 0
+            prop.flags = obj_data.flags
+            prop.pstr_alias = sr_compile_string( obj_data.alias )
             sr_ent_push( prop )
          #}
       #}
@@ -2556,7 +2628,6 @@ class SR_MATERIAL_PANEL(bpy.types.Panel):
       _.layout.prop( active_mat.SR_data, "shader" )
       _.layout.prop( active_mat.SR_data, "surface_prop" )
       _.layout.prop( active_mat.SR_data, "collision" )
-      _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
 
       if active_mat.SR_data.collision:#{
          box = _.layout.box()
@@ -2593,6 +2664,10 @@ class SR_MATERIAL_PANEL(bpy.types.Panel):
          box.prop( active_mat.SR_data, "cubemap" )
          box.prop( active_mat.SR_data, "tint" )
       #}
+
+      _.layout.label( text="" )
+      _.layout.label( text="advanced (you probably don't want to edit these)" )
+      _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
    #}
 #}
 
@@ -3084,6 +3159,14 @@ class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{
    #}
 #}
 
+class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{
+   nothing: bpy.props.StringProperty()
+#}
+
+class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{
+   au: bpy.props.IntProperty()
+   context: bpy.props.IntProperty()
+#}
 
 class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{
    subtype: bpy.props.EnumProperty(
@@ -3215,6 +3298,7 @@ class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup):
 class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup):
 #{
    alias: bpy.props.StringProperty()
+   flags: bpy.props.IntProperty()
 #}
 
 class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup):
@@ -3520,6 +3604,18 @@ class SR_OBJECT_ENT_REGION(bpy.types.PropertyGroup):#{
    zone_volume: bpy.props.PointerProperty(
             type=bpy.types.Object, name="Zone Volume", \
             poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume']))
+
+   target0: bpy.props.PointerProperty( \
+            type=bpy.types.Object, name="Triger on unlock", \
+            poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
+   target0_event: bpy.props.IntProperty( name="Event/Method" )
+
+   @staticmethod
+   def sr_inspector( layout, data ):#{
+      layout.prop( data[0], 'title' )
+      layout.prop( data[0], 'zone_volume' )
+      SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' )
+   #}
 #}
 
 class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{
@@ -3558,6 +3654,7 @@ class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup):
    ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME)
    ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO)
    ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
+   ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
    ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH)
    ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT)
    ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC)
@@ -3573,6 +3670,8 @@ class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup):
    ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY)
    ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD)
    ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST)
+   ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER)
+   ent_npc: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_NPC)
 
    ent_type: bpy.props.EnumProperty(
       name="Type",
@@ -3650,7 +3749,8 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup):
       ('boundary','Boundary',''),
       ('fxglow','FX Glow',''),
       ('cubemap','Cubemap',''),
-      ('walking','Walking','')
+      ('walking','Walking',''),
+      ('foliage','Foliage','')
       ])
 
    surface_prop: bpy.props.EnumProperty(
@@ -3660,7 +3760,9 @@ class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup):
       ('1','wood',''),
       ('2','grass',''),
       ('3','tiles',''),
-      ('4','metal','')
+      ('4','metal',''),
+      ('5','snow (low friction)',''),
+      ('6','sand (medium friction)','')
       ])
    
    collision: bpy.props.BoolProperty( \
@@ -4194,6 +4296,14 @@ def draw_skeleton_helpers( obj ):
    #}
 #}
 
+def cv_draw_wireframe( mdl, points, colour ):#{
+   for i in range(len(points)//2):#{
+      p0 = mdl@points[i*2+0]
+      p1 = mdl@points[i*2+1]
+      cv_draw_line( p0, p1, colour )
+   #}
+#}
+
 def cv_ent_gate( obj ):
 #{
    global cv_view_verts, cv_view_colours
@@ -4608,6 +4718,20 @@ def cv_draw():#{
                #}
             #}
          #}
+         elif ent_type == 'ent_glider':#{
+            mesh = [Vector((-1.13982, 0.137084, -0.026358)), \
+                    Vector(( 1.13982, 0.137084, -0.026358)), \
+                    Vector(( 0.0, 1.6, 1.0)), \
+                    Vector(( 0.0, -3.0, 1.0)), \
+                    Vector(( -3.45, -1.78, 0.9)), \
+                    Vector(( 0.0, 1.6, 1.0)), \
+                    Vector((  3.45, -1.78, 0.9)), \
+                    Vector(( 0.0, 1.6, 1.0)), \
+                    Vector((  3.45, -1.78, 0.9)), \
+                    Vector(( -3.45, -1.78, 0.9))]
+
+            cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) )
+         #}
          elif ent_type == 'ent_skateshop':#{
             data = obj.SR_data.ent_skateshop[0]
             display = data.mark_display
@@ -4675,6 +4799,22 @@ def cv_draw():#{
             if display1:
                cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co)
          #}
+         # elif ent_type == 'ent_list':#{
+         #    data = obj.SR_data.ent_list[0]
+         #    for child in data.entities:#{
+         #       if child.target:#{
+         #          cv_draw_arrow( obj.location, child.target.location, \
+         #                         (.5,.5,.5), 0.1 )
+         #       #}
+         #    #}
+         # #}
+         elif ent_type == 'ent_region':#{
+            data = obj.SR_data.ent_region[0]
+            if data.target0:#{
+               cv_draw_arrow( obj.location, data.target0.location, \
+                              (.5,.5,.5), 0.1 )
+            #}
+         #}
          elif ent_type == 'ent_menuitem':#{
             for i,col in enumerate(obj.users_collection):#{
                colour32 = hash_djb2( col.name )
@@ -4811,6 +4951,7 @@ classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\
             SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\
             SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \
             SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\
+            SR_OBJECT_ENT_GLIDER, SR_OBJECT_ENT_NPC, \
             \
             SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES, 
             SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \