imgui stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / blender_export.py
index 00c2de474d1d902eb914fd68d90609a8c887a256..73d17059d19fded822a9af16c95c818104bae03d 100644 (file)
@@ -467,6 +467,10 @@ cxr_graph_mapping = \
             "Color": material_tex_image("tex_normal")
          }
       }
+   },
+   "Emission":
+   {
+      "Color": material_tex_image("tex_diffuse")
    }
 }
 
@@ -975,7 +979,7 @@ def sr_compile_fonts( collection ):
       font.glyph_start = glyph_count
 
       glyph_base = data.glyphs[0].utf32
-      glyph_range = data.glyphs[-1].utf32 - glyph_base
+      glyph_range = data.glyphs[-1].utf32+1 - glyph_base
 
       font.glyph_utf32_base = glyph_base
       font.glyph_count = glyph_range
@@ -2409,7 +2413,8 @@ class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList):
       s1 = c.split(factor=0.3)
       c = s1.column()
       row = c.row()
-      lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else 'ERR'
+      lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \
+                                                              f'x{item.utf32:x}'
       row.label(text=lbl)
       c = s1.column()
       c.prop( item, 'utf32', text='', emboss=True )