cv_view_shader, 'LINES', \
{ "pos":cv_view_verts, "color":cv_view_colours })
- lines.draw( cv_view_shader )
+ if bpy.context.scene.SR_data.gizmos:
+ lines.draw( cv_view_shader )
cv_view_verts = []
cv_view_colours = []
p0 = center + (axis + vx*c0 + vy*s0).normalized() * size
p1 = center + (axis + vx*c1 + vy*s1).normalized() * size
- col0 = ( abs(c0), abs(s0), 0.0, 1.0 )
- col1 = ( abs(c1), abs(s1), 0.0, 1.0 )
+ col0 = ( abs(c0), abs(s0), 0.0 )
+ col1 = ( abs(c1), abs(s1), 0.0 )
cv_view_verts += [center, p0, p0, p1]
cv_view_colours += [ (0,0,0), col0, col0, col1 ]