-import bpy, math, gpu, os
+import bpy, blf, math, gpu, os
import cProfile
from ctypes import *
from mathutils import *
from gpu_extras.batch import batch_for_shader
from bpy_extras import mesh_utils
+from bpy_extras import view3d_utils
bl_info = {
"name":"Skaterift .mdl exporter",
#}
#}
+ if alias == 'ent_cubemap': return 21
+
return 0
#}
class ent_challenge(Structure):#{
_fields_ = [("transform",mdl_transform),
("submesh_start",c_uint32), ("submesh_count",c_uint32),
+ ("flags",c_uint32),
("id_next",c_uint32),
- ("filter",c_uint32),
+ ("filter",c_uint32),("filter2",c_uint32),
("id_win",c_uint32),
("win_event",c_uint32),
("time_limit",c_float)]
sr_functions = { 0: 'trigger',
- 1: 'start_challenge' }
+ 1: 'start_challenge',
+ 2: 'show',
+ 3: 'hide' }
#}
class ent_unlock(Structure):#{
- _fields_ = [("pstr_alias",c_uint32),
+ _fields_ = [("transform",mdl_transform),
+ ("pstr_alias",c_uint32),
("target",c_uint32),
("target_event",c_uint32),
("status",c_uint32)]
sr_functions = { 0: 'trigger' }
#}
+class ent_cubemap(Structure):#{
+ _fields_ = [("co",c_float*3),
+ ("resolution",c_uint32), #placeholder
+ ("live",c_uint32), #placeholder
+ ("texture_id",c_uint32), #engine
+ ("framebuffer_id",c_uint32),#engine
+ ("renderbuffer_id",c_uint32),#engine
+ ("placeholder",c_uint32*2)]
+#}
+
def obj_ent_type( obj ):
#{
if obj.type == 'ARMATURE': return 'mdl_armature'
elif obj.type == 'LIGHT': return 'ent_light'
elif obj.type == 'CAMERA': return 'ent_camera'
+ elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP':
+ return 'ent_cubemap'
else: return obj.SR_data.ent_type
#}
return texture_index
#}
-def sr_compile_material( mat ):
-#{
+def sr_compile_material( mat ):#{
if mat == None:
return 0
if mat.name in sr_compile.material_cache:
#}
if mat.SR_data.shader == 'invisible': flags |= 0x10
if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20)
+ if mat.SR_data.shader == 'walking': flags |= (0x10|0x80)
#}
m.flags = flags
m.surface_prop = int(mat.SR_data.surface_prop)
+ inf = material_info( mat )
if mat.SR_data.shader == 'standard': m.shader = 0
if mat.SR_data.shader == 'standard_cutout': m.shader = 1
if mat.SR_data.shader == 'fxglow':#{
m.shader = 7
#}
-
- inf = material_info( mat )
- if mat.SR_data.shader == 'standard' or \
- mat.SR_data.shader == 'standard_cutout' or \
- mat.SR_data.shader == 'terrain_blend' or \
- mat.SR_data.shader == 'vertex_blend' or \
- mat.SR_data.shader == 'fxglow': #{
+ if mat.SR_data.shader == 'cubemap':#{
+ m.shader = 8
+ m.tex_none0 = sr_entity_id( mat.SR_data.cubemap )
+
+ m.colour[0] = pow( mat.SR_data.tint[0], 1.0/2.2 )
+ m.colour[1] = pow( mat.SR_data.tint[1], 1.0/2.2 )
+ m.colour[2] = pow( mat.SR_data.tint[2], 1.0/2.2 )
+ m.colour[3] = pow( mat.SR_data.tint[3], 1.0/2.2 )
+ #}
+
+ if mat.SR_data.shader == 'walking':#{
+ m.shader = 9
+ #}
+
+ if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \
+ 'vertex_blend', 'fxglow', 'cubemap' ]: #{
if 'tex_diffuse' in inf:
m.tex_diffuse = sr_compile_texture(inf['tex_diffuse'])
#}
challenge.id_next = sr_entity_id( obj_data.proxima )
challenge.id_win = sr_entity_id( obj_data.target )
challenge.win_event = obj_data.target_event
- challenge.filter = 0
+ challenge.filter = int(obj_data.filtrar)
+ challenge.filter2 = 0
challenge.time_limit = obj_data.time_limit
compile_obj_transform( obj, challenge.transform )
elif ent_type == 'ent_unlock':#{
unlock = ent_unlock()
obj_data = obj.SR_data.ent_unlock[0]
+ compile_obj_transform( obj, unlock.transform )
unlock.pstr_alias = sr_compile_string( obj_data.alias )
unlock.target = sr_entity_id( obj_data.target )
unlock.target_event = obj_data.target_event
relay.targets[3][1] = obj_data.target3_event
sr_ent_push( relay )
#}
+ elif ent_type == 'ent_cubemap':#{
+ cubemap = ent_cubemap()
+ co = obj.matrix_world @ Vector((0,0,0))
+ cubemap.co[0] = co[0]
+ cubemap.co[1] = co[2]
+ cubemap.co[2] = -co[1]
+ cubemap.resolution = 0
+ cubemap.live = 60
+ sr_ent_push( cubemap )
+ #}
#}
#}
active_object = context.active_object
if not active_object: return
- _.layout.operator( 'skaterift.copy_entity_data', \
- text=F'Copy entity data to {len(context.selected_objects)-1} '+\
- F'other objects' )
+ amount = max( 0, len(context.selected_objects)-1 )
+
+ row = _.layout.row()
+ row.operator( 'skaterift.copy_entity_data', \
+ text=F'Copy entity data to {amount} other objects' )
+ if amount == 0: row.enabled=False
box = _.layout.box()
row = box.row()
row.label( text=active_object.name )
row.scale_y = 1.5
- def _draw_prop_collection( data ): #{
+ def _draw_prop_collection( source, data ): #{
nonlocal box
row = box.row()
row.alignment = 'CENTER'
row.enabled = False
row.scale_y = 1.5
- row.label( text=F'{data[0]}' )
+ row.label( text=F'{source}' )
if hasattr(type(data[0]),'sr_inspector'):#{
type(data[0]).sr_inspector( box, data )
text=F'Mirror attributes to {mb.name}' )
#}
- _draw_prop_collection( [bones.active.SR_data ] )
+ _draw_prop_collection( \
+ F'bpy.types.Bone["{bones.active.name}"].SR_data',\
+ [bones.active.SR_data ] )
#}
else: #{
row = box.row()
#}
#}
elif active_object.type == 'LIGHT': #{
- _draw_prop_collection( [active_object.data.SR_data] )
+ _draw_prop_collection( \
+ F'bpy.types.Light["{active_object.data.name}"].SR_data', \
+ [active_object.data.SR_data] )
#}
elif active_object.type in ['EMPTY','CURVE','MESH']:#{
box.prop( active_object.SR_data, "ent_type" )
ent_type = active_object.SR_data.ent_type
col = getattr( active_object.SR_data, ent_type, None )
- if col != None and len(col)!=0: _draw_prop_collection( col )
+ if col != None and len(col)!=0:
+ _draw_prop_collection( \
+ F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
+ col )
if active_object.type == 'MESH':#{
col = getattr( active_object.data.SR_data, ent_type, None )
- if col != None and len(col)!=0: _draw_prop_collection( col )
+ if col != None and len(col)!=0:
+ _draw_prop_collection( \
+ F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
+ col )
#}
#}
#}
row = box.row()
if (active_mat.SR_data.shader != 'invisible') and \
- (active_mat.SR_data.shader != 'boundary'):#{
+ (active_mat.SR_data.shader != 'boundary') and \
+ (active_mat.SR_data.shader != 'walking'):#{
row.prop( active_mat.SR_data, "skate_surface" )
row.prop( active_mat.SR_data, "grind_surface" )
row.prop( active_mat.SR_data, "grow_grass" )
box.prop( active_mat.SR_data, "shore_colour" )
box.prop( active_mat.SR_data, "ocean_colour" )
#}
+ elif active_mat.SR_data.shader == "cubemap":#{
+ box = _.layout.box()
+ box.prop( active_mat.SR_data, "cubemap" )
+ box.prop( active_mat.SR_data, "tint" )
+ #}
#}
#}
target: bpy.props.PointerProperty( \
type=bpy.types.Object, name="Target", \
- poll=lambda self,obj: sr_filter_ent_type(obj,\
- ['ent_audio','ent_skateshop','ent_ccmd',\
- 'ent_challenge']))
+ poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
target_event: bpy.props.IntProperty( name="Event/Method" )
@staticmethod
poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
target_event: bpy.props.IntProperty( name="Event/Method" )
time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 )
+ filtrar: bpy.props.EnumProperty( name='Filter',\
+ items=[('0','none',''),
+ (str(0x1),'trick_shuvit',''),
+ (str(0x2),'trick_kickflip',''),
+ (str(0x4),'trick_treflip',''),
+ (str(0x1|0x2|0x4),'trick_any',''),
+ (str(0x8),'flip_back',''),
+ (str(0x10),'flip_front',''),
+ (str(0x8|0x10),'flip_any',''),
+ (str(0x20),'grind_truck_any',''),
+ (str(0x40),'grind_board_any',''),
+ (str(0x20|0x40),'grind_any',''),
+ (str(0x80),'footplant','')
+ ])
@staticmethod
def sr_inspector( layout, data ):#{
layout.prop( data[0], 'proxima' )
layout.prop( data[0], 'time_limit' )
+ layout.prop( data[0], 'filtrar' )
SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' )
#}
#}
('invisible','Invisible',''),
('boundary','Boundary',''),
('fxglow','FX Glow',''),
+ ('cubemap','Cubemap',''),
+ ('walking','Walking','')
])
surface_prop: bpy.props.EnumProperty(
default=Vector((0.0,0.006,0.03)),\
description="Water colour in the deep bits"\
)
+ tint: bpy.props.FloatVectorProperty( \
+ name="Tint",\
+ subtype='COLOR',\
+ min=0.0,max=1.0,\
+ size=4,\
+ default=Vector((1.0,1.0,1.0,1.0)),\
+ description="Reflection tint"\
+ )
+
+ cubemap: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="cubemap", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap']))
#}
# ---------------------------------------------------------------------------- #
# ---------------------------------------------------------------------------- #
cv_view_draw_handler = None
+cv_view_pixel_handler = None
cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
cv_view_verts = []
cv_view_colours = []
#}
#}
-def cv_draw():
-#{
+def cv_draw():#{
global cv_view_shader
global cv_view_verts
global cv_view_colours
#}
cv_draw_lines()
- return
+#}
+
+def pos3d_to_2d( pos ):#{
+ return view3d_utils.location_3d_to_region_2d( \
+ bpy.context.region, \
+ bpy.context.space_data.region_3d, pos )
+#}
+
+def cv_draw_pixel():#{
+ if not bpy.context.scene.SR_data.gizmos: return
+ blf.size(0,10)
+ blf.color(0, 1.0,1.0,1.0,0.9)
+ blf.enable(0,blf.SHADOW)
+ blf.shadow(0,3,0.0,0.0,0.0,1.0)
+ for obj in bpy.context.collection.objects:#{
+ ent_type = obj_ent_type( obj )
+
+ if ent_type != 'none':#{
+ co = pos3d_to_2d( obj.location )
+
+ if not co: continue
+ blf.position(0,co[0],co[1],0)
+ blf.draw(0,ent_type)
+ #}
+ #}
#}
classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\
bpy.types.Material.SR_data = \
bpy.props.PointerProperty(type=SR_MATERIAL_PROPERTIES)
- global cv_view_draw_handler
+ global cv_view_draw_handler, cv_view_pixel_handler
cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\
cv_draw,(),'WINDOW','POST_VIEW')
+ cv_view_pixel_handler = bpy.types.SpaceView3D.draw_handler_add(\
+ cv_draw_pixel,(),'WINDOW','POST_PIXEL')
#}
def unregister():
for c in classes:
bpy.utils.unregister_class(c)
- global cv_view_draw_handler
+ global cv_view_draw_handler, cv_view_pixel_handler
bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW')
+ bpy.types.SpaceView3D.draw_handler_remove(cv_view_pixel_handler,'WINDOW')
#}
# ---------------------------------------------------------------------------- #