('ent_miniworld', 'Mini World', '', 22 ),
('ent_prop', 'Prop', '', 23 ),
('ent_list', 'Entity List', '', 24 ),
- ('ent_region', 'Region', '', 25 )
+ ('ent_region', 'Region', '', 25 ),
+ ('ent_glider', 'Glider', '', 26 ),
]
-MDL_VERSION_NR = 104
+MDL_VERSION_NR = 105
SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
- 'ent_miniworld', 'ent_region' ]
+ 'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list' ]
def get_entity_enum_id( alias ):
#{
("reserved",vg_audio_clip)]
#}
+# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_,
+# but then again, too late to change because compat.
class ent_audio_clip(Structure):
#{
_fields_ = [("_anon",union_file_audio_clip),
("probability",c_float)]
#}
+class ent_list(Structure):
+#{
+ _fields_ = [("entity_ref_start",c_uint32),
+ ("entity_ref_count",c_uint32)]
+#}
+
+# used in ent_list
+class file_entity_ref(Structure):
+#{
+ _fields_ = [("index",c_uint32)]
+#}
+
class ent_checkpoint(Structure):
#{
_fields_ = [("gate_index",c_uint16),
_fields_ = [("start",c_uint16),("count",c_uint16)]
#}
+class ent_glider(Structure):#{
+ _fields_ = [("transform",mdl_transform),
+ ("flags",c_uint32),
+ ("cooldown",c_float)]
+ sr_functions = { 0: 'unlock',
+ 1: 'equip' }
+#}
+
class ent_water(Structure):
#{
_fields_ = [("transform",mdl_transform),
("submesh_start",c_uint32), ("submesh_count",c_uint32),
("pstr_title",c_uint32),
("flags",c_uint32),
- ("zone_volume",c_uint32)]
+ ("zone_volume",c_uint32),
+ #105+
+ ("target0",c_uint32*2)]
sr_functions = { 0: 'enter', 1: 'leave' }
#}
_fields_ = [("transform",mdl_transform),
("submesh_start",c_uint32),
("submesh_count",c_uint32),
- ("flags",c_uint32)]
+ ("flags",c_uint32),
+ ("pstr_alias",c_uint32)]
#}
def obj_ent_type( obj ):
if node == None:#{
_graph_read.extracted = []
+ done = False
for node_idname in node_def:#{
for n in mat.node_tree.nodes:#{
if n.name == node_idname:#{
node_def = node_def[node_idname]
node = n
+ done = True
break
#}
#}
+ if done: break
#}
#}
if mat.SR_data.shader == 'standard': m.shader = 0
if mat.SR_data.shader == 'standard_cutout': m.shader = 1
+ if mat.SR_data.shader == 'foliage': m.shader = 10
if mat.SR_data.shader == 'terrain_blend':#{
m.shader = 2
#}
if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \
- 'vertex_blend', 'fxglow', 'cubemap' ]: #{
+ 'vertex_blend', 'fxglow', 'cubemap', \
+ 'foliage' ]: #{
if 'tex_diffuse' in inf:
m.tex_diffuse = sr_compile_texture(inf['tex_diffuse'])
#}
#}
#--------------------------
- print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end='\r' )
+ print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' )
sr_compile_mesh( obj )
#}
#}
audio_clip_count = 0
+ entity_file_ref_count = 0
for ent_type, arr in sr_compile.entities.items():#{
print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
sr_compile_mesh_internal( obj )
region.pstr_title = sr_compile_string( obj_data.title )
region.zone_volume = sr_entity_id( obj_data.zone_volume )
+ region.target0[0] = sr_entity_id( obj_data.target0 )
+ region.target0[1] = obj_data.target0_event
sr_ent_push( region )
#}
elif ent_type == 'ent_relay':#{
relay.targets[3][1] = obj_data.target3_event
sr_ent_push( relay )
#}
+ # elif ent_type == 'ent_list':#{
+ # lista = ent_list()
+ # obj_data = obj.SR_data.ent_list[0]
+
+ # lista.entity_ref_start = entity_file_ref_count
+ # lista.entity_ref_count = len( obj_data.entities )
+ # entity_file_ref_count += lista.entity_ref_count
+
+ # for child in obj_data.entities:#{
+ # reference_struct = file_entity_ref()
+ # reference_struct.index = sr_entity_id( child.target )
+ # sr_ent_push( reference_struct )
+ # #}
+
+ # sr_ent_push( lista )
+ # #}
+ elif ent_type == 'ent_glider':#{
+ glider = ent_glider()
+ compile_obj_transform( obj, glider.transform )
+ sr_ent_push( glider )
+ #}
elif ent_type == 'ent_cubemap':#{
cubemap = ent_cubemap()
co = obj.matrix_world @ Vector((0,0,0))
#}
elif ent_type == 'ent_prop':#{
prop = ent_prop()
+ obj_data = obj.SR_data.ent_prop[0]
compile_obj_transform( obj, prop.transform )
prop.submesh_start, prop.submesh_count, _ = \
sr_compile_mesh_internal( obj )
- prop.flags = 0
+ prop.flags = obj_data.flags
+ prop.pstr_alias = sr_compile_string( obj_data.alias )
sr_ent_push( prop )
#}
#}
_.layout.prop( active_mat.SR_data, "shader" )
_.layout.prop( active_mat.SR_data, "surface_prop" )
_.layout.prop( active_mat.SR_data, "collision" )
- _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
if active_mat.SR_data.collision:#{
box = _.layout.box()
box.prop( active_mat.SR_data, "cubemap" )
box.prop( active_mat.SR_data, "tint" )
#}
+
+ _.layout.label( text="" )
+ _.layout.label( text="advanced (you probably don't want to edit these)" )
+ _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
#}
#}
#}
#}
+class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{
+ nothing: bpy.props.StringProperty()
+#}
class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{
subtype: bpy.props.EnumProperty(
class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup):
#{
alias: bpy.props.StringProperty()
+ flags: bpy.props.IntProperty()
#}
class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup):
zone_volume: bpy.props.PointerProperty(
type=bpy.types.Object, name="Zone Volume", \
poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume']))
+
+ target0: bpy.props.PointerProperty( \
+ type=bpy.types.Object, name="Triger on unlock", \
+ poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
+ target0_event: bpy.props.IntProperty( name="Event/Method" )
+
+ @staticmethod
+ def sr_inspector( layout, data ):#{
+ layout.prop( data[0], 'title' )
+ layout.prop( data[0], 'zone_volume' )
+ SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' )
+ #}
#}
class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{
ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME)
ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO)
ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
+ ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH)
ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT)
ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC)
ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY)
ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD)
ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST)
+ ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER)
ent_type: bpy.props.EnumProperty(
name="Type",
('boundary','Boundary',''),
('fxglow','FX Glow',''),
('cubemap','Cubemap',''),
- ('walking','Walking','')
+ ('walking','Walking',''),
+ ('foliage','Foliage','')
])
surface_prop: bpy.props.EnumProperty(
('1','wood',''),
('2','grass',''),
('3','tiles',''),
- ('4','metal','')
+ ('4','metal',''),
+ ('5','snow (low friction)',''),
+ ('6','sand (medium friction)','')
])
collision: bpy.props.BoolProperty( \
#}
#}
+def cv_draw_wireframe( mdl, points, colour ):#{
+ for i in range(len(points)//2):#{
+ p0 = mdl@points[i*2+0]
+ p1 = mdl@points[i*2+1]
+ cv_draw_line( p0, p1, colour )
+ #}
+#}
+
def cv_ent_gate( obj ):
#{
global cv_view_verts, cv_view_colours
#}
#}
#}
+ elif ent_type == 'ent_glider':#{
+ mesh = [Vector((-1.13982, 0.137084, -0.026358)), \
+ Vector(( 1.13982, 0.137084, -0.026358)), \
+ Vector(( 0.0, 1.6, 1.0)), \
+ Vector(( 0.0, -3.0, 1.0)), \
+ Vector(( -3.45, -1.78, 0.9)), \
+ Vector(( 0.0, 1.6, 1.0)), \
+ Vector(( 3.45, -1.78, 0.9)), \
+ Vector(( 0.0, 1.6, 1.0)), \
+ Vector(( 3.45, -1.78, 0.9)), \
+ Vector(( -3.45, -1.78, 0.9))]
+
+ cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) )
+ #}
elif ent_type == 'ent_skateshop':#{
data = obj.SR_data.ent_skateshop[0]
display = data.mark_display
if display1:
cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co)
#}
+ # elif ent_type == 'ent_list':#{
+ # data = obj.SR_data.ent_list[0]
+ # for child in data.entities:#{
+ # if child.target:#{
+ # cv_draw_arrow( obj.location, child.target.location, \
+ # (.5,.5,.5), 0.1 )
+ # #}
+ # #}
+ # #}
+ elif ent_type == 'ent_region':#{
+ data = obj.SR_data.ent_region[0]
+ if data.target0:#{
+ cv_draw_arrow( obj.location, data.target0.location, \
+ (.5,.5,.5), 0.1 )
+ #}
+ #}
elif ent_type == 'ent_menuitem':#{
for i,col in enumerate(obj.users_collection):#{
colour32 = hash_djb2( col.name )
SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\
SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \
SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\
+ SR_OBJECT_ENT_GLIDER, \
\
SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES,
SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \