audio occlusion
[carveJwlIkooP6JGAAIwe30JlM.git] / blender_export.py
index acd28ec3bcfcadbd96bc17cc539bd1508a78f86d..05d1ec06aa5482a1ff35a40ac5cd5771dfca55a0 100644 (file)
@@ -158,6 +158,20 @@ class classtype_bone(Structure):
                ("angle_limits",(c_float*3)*2),
                ("hitbox",(c_float*3)*2)]
 
+class subclass_audio_channel(Structure):
+   _pack_ = 1
+   _fields_ = [("sound",c_uint32),
+               ("target",c_uint32),
+               ("")]
+
+class classtype_audio_system(Structure):
+   _pack_ = 1
+   _fields_ = [("")]
+
+class classtype_audio_zone(Structure):
+   _pack_ = 1
+   _fields_ = [("system",c_uint32)]
+
 # Exporter
 # ==============================================================================