Fix major overstep with last commit
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index a9815861680d4c247b83f8dd8d23a7c4908855fb..fc9330c1a629d7cc7fb4bb3f3c0e93c5e4e08e91 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -18,14 +18,21 @@ audio_clip audio_board[] =
    {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
 };
 
-audio_clip audio_ding =
-{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed };
+audio_clip audio_splash =
+{ .path = "sound/splash.ogg", .source_mode=k_audio_source_compressed };
 
 audio_clip audio_jumps[] = {
-   { .path = "sound/snap0.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/snap1.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/snap2.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/snap3.ogg", .source_mode=k_audio_source_compressed, }
+   { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, },
+   { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, },
+   { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, },
+   { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, }
+};
+
+audio_clip audio_footsteps[] = {
+ {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,},
+ {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,}
 };
 
 audio_clip audio_lands[] = {
@@ -36,6 +43,22 @@ audio_clip audio_lands[] = {
    { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
 };
 
+audio_clip audio_water[] = {
+   { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed }
+};
+
+audio_clip audio_grass[] = {
+   { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed },
+};
+
 audio_clip audio_ambience[] =
 {
    {.path="sound/town_generic.ogg", 
@@ -59,6 +82,14 @@ audio_player ambient_player =
    .name = "Ambience"
 };
 
+audio_player ambient_sprites[4] =
+{
+   { .name = "Ambient Sprites 0" },
+   { .name = "Ambient Sprites 1" },
+   { .name = "Ambient Sprites 2" },
+   { .name = "Ambient Sprites 3" },
+};
+
 audio_player audio_player0 =
 {
    .name = "Player0",
@@ -97,16 +128,23 @@ static void audio_init(void)
    audio_player_init( &audio_player3 );
    audio_player_init( &audio_player_gate );
    audio_player_init( &ambient_player );
+   audio_player_init( &ambient_sprites[0] );
+   audio_player_init( &ambient_sprites[1] );
+   audio_player_init( &ambient_sprites[2] );
+   audio_player_init( &ambient_sprites[3] );
    audio_player_init( &audio_player_extra );
 
    audio_clip_loadn( audio_board, vg_list_size(audio_board) );
    audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
-   audio_clip_loadn( &audio_ding, 1 );
+   audio_clip_loadn( &audio_splash, 1 );
    audio_clip_loadn( &audio_gate_pass, 1 );
    audio_clip_loadn( &audio_gate_lap, 1 );
    audio_clip_loadn( &audio_gate_ambient, 1 );
    audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
    audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
+   audio_clip_loadn( audio_water, vg_list_size(audio_water) );
+   audio_clip_loadn( audio_grass, vg_list_size(audio_grass) );
+   audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) );
 
    audio_lock();
    u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
@@ -117,8 +155,12 @@ static void audio_init(void)
    audio_player_set_flags( &audio_player_gate, flags );
    audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
    audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
+   audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D );
+   audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
+   audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
+   audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
    audio_player_set_vol( &ambient_player, 1.0f );
-   audio_player_set_vol( &audio_player_gate, 5.0f );
+   audio_player_set_vol( &audio_player_gate, 0.0f );
    audio_player_set_vol( &audio_player_extra, 1.0f );
 
    audio_player_playclip( &audio_player0, &audio_board[0] );
@@ -147,8 +189,10 @@ static void audio_init(void)
    });
 }
 
-static void audio_free(void)
+static void audio_free(void*_)
 {
+   /* TODO! */
+   vg_warn( "UNIMPLEMENTED: audio_free()\n" );
 }
 
 static void audio_sample_occlusion( v3f origin )
@@ -160,6 +204,7 @@ static void audio_sample_occlusion( v3f origin )
 
    int lv = 0;
    v3f last;
+   v3_zero(last);
 
    for( int i=0; i<sample_count; i++ )
    {
@@ -199,6 +244,50 @@ static void audio_sample_occlusion( v3f origin )
    audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
 }
 
+enum audio_sprite_type 
+{
+   k_audio_sprite_type_none,
+   k_audio_sprite_type_grass,
+   k_audio_sprite_type_water
+};
+
+/*
+ * Trace out a random point, near the player to try and determine water areas
+ */
+static enum audio_sprite_type audio_sample_sprite_random( v3f origin, 
+                                                          v3f output )
+{
+   v3f chance = { (vg_randf()-0.5f) * 30.0f, 
+                  8.0f,
+                  (vg_randf()-0.5f) * 30.0f };
+   
+   v3f pos;
+   v3_add( chance, origin, pos );
+
+   ray_hit contact;
+   contact.dist = vg_minf( 16.0f, pos[1] );
+
+   
+   if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) )
+   {
+      if( ray_hit_is_ramp( &contact ) )
+      {
+         vg_line( pos, contact.pos, 0xff0000ff );
+         vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
+         return k_audio_sprite_type_none;
+      }
+
+      v3_copy( contact.pos, output );
+      return k_audio_sprite_type_grass;
+   }
+
+   output[0] = pos[0];
+   output[1] = 0.0f;
+   output[2] = pos[2];
+
+   return k_audio_sprite_type_water;
+}
+
 static void audio_debug_soundscapes(void)
 {
    if( !k_audio_debug_soundscape ) return;