review save method
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index e6e76bdd22d5940a1ffb3beff528485d06b4854a..c07f0d15912ace5cb90eca6bcb1a6f09c8e767b3 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -173,12 +173,12 @@ enum audio_sprite_type
 VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
 {
    audio_lock();
-   u32 channel_id = 31342352;
-   audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 );
+   u16 group_id = 0xfff0;
+   audio_channel *ch = audio_get_group_idle_channel( group_id, 4 );
 
    if( ch ){
       audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
-      audio_channel_group( ch, channel_id );
+      audio_channel_group( ch, group_id );
       audio_channel_set_spacial( ch, co, 80.0f );
       audio_channel_edit_volume( ch, 1.0f, 1 );
       ch = audio_relinquish_channel( ch );