#include "world.h"
-VG_STATIC float audio_occlusion_current = 0.0f,
- k_audio_occlusion_rate = 1.0f;
-
-VG_STATIC int k_audio_debug_soundscape = 0;
-
audio_clip audio_board[] =
{
{ .path="sound/skate_hpf.ogg" },
audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
- vg_var_push( (struct vg_var){
- .name = "aud_debug_soundscape",
- .data = &k_audio_debug_soundscape,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "aud_occlusion_rate",
- .data = &k_audio_occlusion_rate,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
audio_lock();
audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
audio_set_lfo_frequency( 0, 20.0f );
k_audio_sprite_type_water
};
-/*
- * Trace out a random point, near the player to try and determine water areas
- */
-VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
- v3f output )
-{
- v3f chance = { (vg_randf()-0.5f) * 30.0f,
- 8.0f,
- (vg_randf()-0.5f) * 30.0f };
-
- v3f pos;
- v3_add( chance, origin, pos );
-
- ray_hit contact;
- contact.dist = vg_minf( 16.0f, pos[1] );
-
- world_instance *world = get_active_world();
-
- if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
- struct world_surface *mat = ray_hit_surface( world, &contact );
-
- if( mat->info.surface_prop == k_surface_prop_grass){
- v3_copy( contact.pos, output );
- return k_audio_sprite_type_grass;
- }
- else{
-#if 0
- vg_line( pos, contact.pos, 0xff0000ff );
- vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
-#endif
- return k_audio_sprite_type_none;
- }
- }
-
- output[0] = pos[0];
- output[1] = 0.0f;
- output[2] = pos[2];
-
- float dist = fabsf(output[1] - origin[1]);
-
- if( world->water.enabled && dist<=40.0f )
- return k_audio_sprite_type_water;
- else
- return k_audio_sprite_type_none;
-}
-
VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
{
audio_lock();
- u32 channel_id = 31342352;
- audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 );
+ u16 group_id = 0xfff0;
+ audio_channel *ch = audio_get_group_idle_channel( group_id, 4 );
if( ch ){
audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
- audio_channel_group( ch, channel_id );
+ audio_channel_group( ch, group_id );
audio_channel_set_spacial( ch, co, 80.0f );
audio_channel_edit_volume( ch, 1.0f, 1 );
ch = audio_relinquish_channel( ch );
audio_unlock();
}
+VG_STATIC
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
{
static float accum = 0.0f;
- accum += vg.frame_delta;
+ accum += vg.time_delta;
if( accum > 0.1f )
accum -= 0.1f;
v3f sprite_pos;
enum audio_sprite_type sprite_type =
- audio_sample_sprite_random( co, sprite_pos );
+ world_audio_sample_sprite_random( co, sprite_pos );
if( sprite_type != k_audio_sprite_type_none ){
if( sprite_type == k_audio_sprite_type_grass ){
- audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] );
+ audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] );
}
else if( sprite_type == k_audio_sprite_type_water ){
- if( world->water.enabled )
- audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] );
+ if( world->water.enabled ){
+ audio_ambient_sprite_play( sprite_pos,
+ &audio_water[vg_randu32()%6] );
+ }
}
}
}