VG_STATIC float audio_occlusion_current = 0.0f,
k_audio_occlusion_rate = 1.0f;
-VG_STATIC int k_audio_debug_soundscape = 0;
+VG_STATIC int k_audio_debug_soundscape = 0;
audio_clip audio_board[] =
{
{ .path="sound/skate_hpf.ogg" },
{ .path="sound/wheel.ogg" },
{ .path="sound/slide.ogg" },
- { .path="sound/reverb.ogg" },
- { .path="sound/grind_loop.ogg" },
{ .path="sound/grind_enter.ogg" },
- { .path="sound/grind_exit.ogg" }
+ { .path="sound/grind_exit.ogg" },
+ { .path="sound/grind_loop.ogg" },
+ { .path="sound/woodslide.ogg" },
+ { .path="sound/metalscrape.ogg" },
+ { .path="sound/slidetap.ogg" }
+};
+
+audio_clip audio_taps[] =
+{
+ { .path="sound/tap0.ogg" },
+ { .path="sound/tap1.ogg" },
+ { .path="sound/tap2.ogg" },
+ { .path="sound/tap3.ogg" }
+};
+
+audio_clip audio_hits[] =
+{
+ { .path="sound/hit0.ogg" },
+ { .path="sound/hit1.ogg" },
+ { .path="sound/hit2.ogg" },
+ { .path="sound/hit3.ogg" },
+ { .path="sound/hit4.ogg" }
};
audio_clip audio_splash =
#endif
audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
+ audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+ audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
audio_clip_loadn( &audio_splash, 1, NULL );
audio_clip_loadn( &audio_gate_pass, 1, NULL );