* Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
-#include "common.h"
+#pragma once
-#ifndef AUDIO_H
-#define AUDIO_H
-
-#include "world.h"
+#include "vg/vg_engine.h"
+#include "vg/vg_audio.h"
#include "vg/vg_audio_dsp.h"
-
-audio_clip audio_board[] =
-{
- { .path="sound/skate_hpf.ogg" },
- { .path="sound/wheel.ogg" },
- { .path="sound/slide.ogg" },
- { .path="sound/grind_enter.ogg" },
- { .path="sound/grind_exit.ogg" },
- { .path="sound/grind_loop.ogg" },
- { .path="sound/woodslide.ogg" },
- { .path="sound/metalscrape.ogg" },
- { .path="sound/slidetap.ogg" }
-};
-
-audio_clip audio_taps[] =
-{
- { .path="sound/tap0.ogg" },
- { .path="sound/tap1.ogg" },
- { .path="sound/tap2.ogg" },
- { .path="sound/tap3.ogg" }
-};
-
-audio_clip audio_flips[] =
-{
- { .path="sound/lf0.ogg" },
- { .path="sound/lf1.ogg" },
- { .path="sound/lf2.ogg" },
- { .path="sound/lf3.ogg" },
-};
-
-audio_clip audio_hits[] =
-{
- { .path="sound/hit0.ogg" },
- { .path="sound/hit1.ogg" },
- { .path="sound/hit2.ogg" },
- { .path="sound/hit3.ogg" },
- { .path="sound/hit4.ogg" }
-};
-
-audio_clip audio_splash =
-{ .path = "sound/splash.ogg" };
-
-audio_clip audio_jumps[] = {
- { .path = "sound/jump0.ogg" },
- { .path = "sound/jump1.ogg" },
-};
-
-audio_clip audio_footsteps[] = {
- {.path = "sound/step_concrete0.ogg" },
- {.path = "sound/step_concrete1.ogg" },
- {.path = "sound/step_concrete2.ogg" },
- {.path = "sound/step_concrete3.ogg" }
-};
-
-audio_clip audio_footsteps_grass[] = {
- {.path = "sound/step_bush0.ogg" },
- {.path = "sound/step_bush1.ogg" },
- {.path = "sound/step_bush2.ogg" },
- {.path = "sound/step_bush3.ogg" },
- {.path = "sound/step_bush4.ogg" },
- {.path = "sound/step_bush5.ogg" }
-};
-
-audio_clip audio_footsteps_wood[] = {
- {.path = "sound/step_wood0.ogg" },
- {.path = "sound/step_wood1.ogg" },
- {.path = "sound/step_wood2.ogg" },
- {.path = "sound/step_wood3.ogg" },
- {.path = "sound/step_wood4.ogg" },
- {.path = "sound/step_wood5.ogg" }
-};
-
-audio_clip audio_lands[] = {
- { .path = "sound/land0.ogg" },
- { .path = "sound/land1.ogg" },
- { .path = "sound/land2.ogg" },
- { .path = "sound/landsk0.ogg" },
- { .path = "sound/landsk1.ogg" },
- { .path = "sound/onto.ogg" },
- { .path = "sound/outo.ogg" },
-};
-
-audio_clip audio_water[] = {
- { .path = "sound/wave0.ogg" },
- { .path = "sound/wave1.ogg" },
- { .path = "sound/wave2.ogg" },
- { .path = "sound/wave3.ogg" },
- { .path = "sound/wave4.ogg" },
- { .path = "sound/wave5.ogg" }
-};
-
-audio_clip audio_grass[] = {
- { .path = "sound/grass0.ogg" },
- { .path = "sound/grass1.ogg" },
- { .path = "sound/grass2.ogg" },
- { .path = "sound/grass3.ogg" },
-};
-
-audio_clip audio_ambience[] =
-{
- { .path="sound/town_generic.ogg" }
-};
-
-audio_clip audio_gate_pass = {
- .path = "sound/gate_pass.ogg"
-};
-
-audio_clip audio_gate_lap = {
- .path = "sound/gate_lap.ogg"
-};
-
-audio_clip audio_gate_ambient = {
-.path = "sound/gate_ambient.ogg"
-};
-
-audio_clip audio_rewind[] = {
-{ .path = "sound/rewind_start.ogg" },
-{ .path = "sound/rewind_end_1.5.ogg" },
-{ .path = "sound/rewind_end_2.5.ogg" },
-{ .path = "sound/rewind_end_6.5.ogg" },
-{ .path = "sound/rewind_clack.ogg" },
-};
-
-audio_clip audio_ui[] = {
- { .path = "sound/ui_click.ogg" },
- { .path = "sound/ui_ding.ogg" },
- { .path = "sound/teleport.ogg" }
-};
-
-audio_clip audio_challenge[] = {
- { .path = "sound/objective0.ogg" },
- { .path = "sound/objective1.ogg" },
- { .path = "sound/objective_win.ogg" },
- { .path = "sound/ui_good.ogg" },
- { .path = "sound/ui_inf.ogg" },
- { .path = "sound/ui_ok.ogg" },
- { .path = "sound/objective_fail.ogg" }
-};
+#include "world.h"
struct air_synth_data {
f32 speed;
f32 t;
struct dsp_biquad lpf;
SDL_SpinLock sl;
-}
-static air_data;
-
-static void audio_air_synth_get_samples( void *_data, f32 *buf, u32 count ){
- struct air_synth_data *data = _data;
-
- SDL_AtomicLock( &data->sl );
- f32 spd = data->speed;
- SDL_AtomicUnlock( &data->sl );
- f32 s0 = sinf(data->t*2.0f),
- s1 = sinf(data->t*0.43f),
- s2 = sinf(data->t*1.333f),
- sm = vg_clampf( data->speed / 45.0f, 0, 1 ),
- ft = (s0*s1*s2)*0.5f+0.5f,
- f = vg_lerpf( 200.0f, 1200.0f, sm*0.7f + ft*0.3f ),
- vol = 0.25f * sm;
-
- dsp_init_biquad_butterworth_lpf( &data->lpf, f );
-
- for( u32 i=0; i<count; i ++ ){
- f32 v = (vg_randf64(&vg_dsp.rand) * 2.0f - 1.0f) * vol;
- v = dsp_biquad_process( &data->lpf, v );
-
- buf[i*2+0] = v;
- buf[i*2+1] = v;
- }
-
- data->t += (f32)(count)/44100.0f;
-};
-
-static audio_clip air_synth = {
- .flags = k_audio_format_gen,
- .size = 0,
- .func = audio_air_synth_get_samples,
- .data = &air_data
-};
-
-static void audio_init(void)
-{
- audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
- audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
- audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL );
- audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
- audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
- audio_clip_loadn( &audio_splash, 1, NULL );
- audio_clip_loadn( &audio_gate_pass, 1, NULL );
- audio_clip_loadn( &audio_gate_lap, 1, NULL );
- audio_clip_loadn( &audio_gate_ambient, 1, NULL );
-
- audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL );
- audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL );
- audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL );
- audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL );
- audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL );
- audio_clip_loadn( audio_footsteps_grass,
- vg_list_size(audio_footsteps_grass), NULL );
- audio_clip_loadn( audio_footsteps_wood,
- vg_list_size(audio_footsteps_wood), NULL );
- audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
- audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
- audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL );
-
- audio_lock();
- audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
- audio_set_lfo_frequency( 0, 20.0f );
-
- skaterift.aud_air = audio_get_first_idle_channel();
- if( skaterift.aud_air )
- audio_channel_init( skaterift.aud_air, &air_synth, 0 );
-
- audio_unlock();
+ /* not used in locking */
+ audio_channel *channel;
}
+extern air_audio_data;
-static void audio_free(void)
-{
- /* TODO! */
- vg_warn( "UNIMPLEMENTED: audio_free()\n" );
-}
+void audio_init(void);
+void audio_ambient_sprite_play( v3f co, audio_clip *clip );
+void audio_ambient_sprites_update( world_instance *world, v3f co );
+
+/* TODO(ASSETS):
+ * Have these as asignable ID's and not a bunch of different arrays.
+ */
+extern audio_clip audio_board[];
+extern audio_clip audio_taps[];
+extern audio_clip audio_flips[];
+extern audio_clip audio_hits[];
+extern audio_clip audio_splash;
+extern audio_clip audio_jumps[];
+extern audio_clip audio_footsteps[];
+extern audio_clip audio_footsteps_grass[];
+extern audio_clip audio_footsteps_wood[];
+extern audio_clip audio_lands[];
+extern audio_clip audio_water[];
+extern audio_clip audio_grass[];
+extern audio_clip audio_ambience[];
+extern audio_clip audio_gate_pass;
+extern audio_clip audio_gate_lap;
+extern audio_clip audio_gate_ambient;
+extern audio_clip audio_rewind[];
+extern audio_clip audio_ui[];
+extern audio_clip audio_challenge[];
enum audio_sprite_type
{
k_audio_sprite_type_grass,
k_audio_sprite_type_water
};
-
-static void audio_ambient_sprite_play( v3f co, audio_clip *clip )
-{
- audio_lock();
- u16 group_id = 0xfff0;
- audio_channel *ch = audio_get_group_idle_channel( group_id, 4 );
-
- if( ch ){
- audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
- audio_channel_group( ch, group_id );
- audio_channel_set_spacial( ch, co, 80.0f );
- audio_channel_edit_volume( ch, 1.0f, 1 );
- ch = audio_relinquish_channel( ch );
- }
- audio_unlock();
-}
-
-static
-enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
-static void audio_ambient_sprites_update( world_instance *world, v3f co )
-{
- static float accum = 0.0f;
- accum += vg.time_delta;
-
- if( accum > 0.1f )
- accum -= 0.1f;
- else return;
-
- v3f sprite_pos;
- enum audio_sprite_type sprite_type =
- world_audio_sample_sprite_random( co, sprite_pos );
-
- if( sprite_type != k_audio_sprite_type_none ){
- if( sprite_type == k_audio_sprite_type_grass ){
- audio_ambient_sprite_play( sprite_pos,
- &audio_grass[vg_randu32(&vg.rand)%4] );
- }
- else if( sprite_type == k_audio_sprite_type_water ){
- if( world->water.enabled ){
- audio_ambient_sprite_play( sprite_pos,
- &audio_water[vg_randu32(&vg.rand)%6] );
- }
- }
- }
-}
-
-#endif /* AUDIO_H */