{ .path="sound/tap3.ogg" }
};
+audio_clip audio_flips[] =
+{
+ { .path="sound/lf0.ogg" },
+ { .path="sound/lf1.ogg" },
+ { .path="sound/lf2.ogg" },
+ { .path="sound/lf3.ogg" },
+};
+
audio_clip audio_hits[] =
{
{ .path="sound/hit0.ogg" },
audio_clip audio_ui[] = {
{ .path = "sound/ui_click.ogg" },
{ .path = "sound/ui_ding.ogg" },
+ { .path = "sound/teleport.ogg" }
};
audio_clip audio_challenge[] = {
{
audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+ audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL );
audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
audio_clip_loadn( &audio_splash, 1, NULL );
if( sprite_type != k_audio_sprite_type_none ){
if( sprite_type == k_audio_sprite_type_grass ){
- audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] );
+ audio_ambient_sprite_play( sprite_pos,
+ &audio_grass[vg_randu32(&vg.rand)%4] );
}
else if( sprite_type == k_audio_sprite_type_water ){
if( world->water.enabled ){
audio_ambient_sprite_play( sprite_pos,
- &audio_water[vg_randu32()%6] );
+ &audio_water[vg_randu32(&vg.rand)%6] );
}
}
}