seperate rand instances for each thread
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index dbd6fc7b4a3cb00e23d24353bb8cf1567f54791d..917b8ec8732ab6c6a8be7b374ec7f2112df8eac3 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -30,6 +30,14 @@ audio_clip audio_taps[] =
    { .path="sound/tap3.ogg" }
 };
 
+audio_clip audio_flips[] =
+{
+   { .path="sound/lf0.ogg" },
+   { .path="sound/lf1.ogg" },
+   { .path="sound/lf2.ogg" },
+   { .path="sound/lf3.ogg" },
+};
+
 audio_clip audio_hits[] =
 {
    { .path="sound/hit0.ogg" },
@@ -126,6 +134,7 @@ audio_clip audio_rewind[] = {
 audio_clip audio_ui[] = {
    { .path = "sound/ui_click.ogg" },
    { .path = "sound/ui_ding.ogg" },
+   { .path = "sound/teleport.ogg" }
 };
 
 audio_clip audio_challenge[] = {
@@ -142,6 +151,7 @@ static void audio_init(void)
 {
    audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
    audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+   audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL );
    audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
    audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
    audio_clip_loadn( &audio_splash, 1, NULL );
@@ -214,12 +224,13 @@ static void audio_ambient_sprites_update( world_instance *world, v3f co )
    
    if( sprite_type != k_audio_sprite_type_none ){
       if( sprite_type == k_audio_sprite_type_grass ){
-         audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] );
+         audio_ambient_sprite_play( sprite_pos, 
+                                    &audio_grass[vg_randu32(&vg.rand)%4] );
       }
       else if( sprite_type == k_audio_sprite_type_water ){
          if( world->water.enabled ){
             audio_ambient_sprite_play( sprite_pos, 
-                                       &audio_water[vg_randu32()%6] );
+                                       &audio_water[vg_randu32(&vg.rand)%6] );
          }
       }
    }