add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index f13280be013e1a7c614c2778320c07ade983389b..8282c068183669efddbea0437be3fa96e56cdb10 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -305,7 +305,7 @@ VG_STATIC void audio_sample_occlusion( v3f origin )
 
    float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
          rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
-         target = powf( occlusion, 6.0f );
+         target = powf( vg_maxf(occlusion,0.0f), 6.0f );
    audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
 }