+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#include "common.h"
#ifndef AUDIO_H
#include "world.h"
-static float audio_occlusion_current = 0.0f,
- k_audio_occlusion_rate = 1.0f;
+audio_clip audio_board[] =
+{
+ { .path="sound/skate_hpf.ogg" },
+ { .path="sound/wheel.ogg" },
+ { .path="sound/slide.ogg" },
+ { .path="sound/grind_enter.ogg" },
+ { .path="sound/grind_exit.ogg" },
+ { .path="sound/grind_loop.ogg" },
+ { .path="sound/woodslide.ogg" },
+ { .path="sound/metalscrape.ogg" },
+ { .path="sound/slidetap.ogg" }
+};
-static int k_audio_debug_soundscape = 0;
+audio_clip audio_taps[] =
+{
+ { .path="sound/tap0.ogg" },
+ { .path="sound/tap1.ogg" },
+ { .path="sound/tap2.ogg" },
+ { .path="sound/tap3.ogg" }
+};
-audio_clip audio_board[] =
+audio_clip audio_hits[] =
{
- {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
+ { .path="sound/hit0.ogg" },
+ { .path="sound/hit1.ogg" },
+ { .path="sound/hit2.ogg" },
+ { .path="sound/hit3.ogg" },
+ { .path="sound/hit4.ogg" }
};
-audio_clip audio_ding =
-{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed };
+audio_clip audio_splash =
+{ .path = "sound/splash.ogg" };
audio_clip audio_jumps[] = {
- { .path = "sound/snap0.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/snap1.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/snap2.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/snap3.ogg", .source_mode=k_audio_source_compressed, }
+ { .path = "sound/jump0.ogg" },
+ { .path = "sound/jump1.ogg" },
};
-audio_clip audio_lands[] = {
- { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
+audio_clip audio_footsteps[] = {
+ {.path = "sound/step_concrete0.ogg" },
+ {.path = "sound/step_concrete1.ogg" },
+ {.path = "sound/step_concrete2.ogg" },
+ {.path = "sound/step_concrete3.ogg" }
};
-audio_clip audio_ambience[] =
-{
- {.path="sound/town_generic.ogg",
- .source_mode=k_audio_source_compressed }
+audio_clip audio_footsteps_grass[] = {
+ {.path = "sound/step_bush0.ogg" },
+ {.path = "sound/step_bush1.ogg" },
+ {.path = "sound/step_bush2.ogg" },
+ {.path = "sound/step_bush3.ogg" },
+ {.path = "sound/step_bush4.ogg" },
+ {.path = "sound/step_bush5.ogg" }
};
-audio_clip audio_gate_pass = {
- .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
+audio_clip audio_footsteps_wood[] = {
+ {.path = "sound/step_wood0.ogg" },
+ {.path = "sound/step_wood1.ogg" },
+ {.path = "sound/step_wood2.ogg" },
+ {.path = "sound/step_wood3.ogg" },
+ {.path = "sound/step_wood4.ogg" },
+ {.path = "sound/step_wood5.ogg" }
};
-audio_clip audio_gate_lap = {
- .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
+audio_clip audio_lands[] = {
+ { .path = "sound/land0.ogg" },
+ { .path = "sound/land1.ogg" },
+ { .path = "sound/land2.ogg" },
+ { .path = "sound/landsk0.ogg" },
+ { .path = "sound/landsk1.ogg" },
+ { .path = "sound/onto.ogg" },
+ { .path = "sound/outo.ogg" },
};
-audio_clip audio_gate_ambient = {
-.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
+audio_clip audio_water[] = {
+ { .path = "sound/wave0.ogg" },
+ { .path = "sound/wave1.ogg" },
+ { .path = "sound/wave2.ogg" },
+ { .path = "sound/wave3.ogg" },
+ { .path = "sound/wave4.ogg" },
+ { .path = "sound/wave5.ogg" }
};
-audio_player ambient_player =
-{
- .name = "Ambience"
+audio_clip audio_grass[] = {
+ { .path = "sound/grass0.ogg" },
+ { .path = "sound/grass1.ogg" },
+ { .path = "sound/grass2.ogg" },
+ { .path = "sound/grass3.ogg" },
};
-audio_player audio_player0 =
+audio_clip audio_ambience[] =
{
- .name = "Player0",
+ { .path="sound/town_generic.ogg" }
};
-audio_player audio_player1 =
-{
- .name = "Player1",
+audio_clip audio_gate_pass = {
+ .path = "sound/gate_pass.ogg"
};
-audio_player audio_player2 =
-{
- .name = "Player2",
+audio_clip audio_gate_lap = {
+ .path = "sound/gate_lap.ogg"
};
-audio_player audio_player3 =
-{
- .name = "Player3",
+audio_clip audio_gate_ambient = {
+.path = "sound/gate_ambient.ogg"
};
-audio_player audio_player_extra =
-{
- .name = "PlayerInst"
+audio_clip audio_rewind[] = {
+{ .path = "sound/rewind_start.ogg" },
+{ .path = "sound/rewind_end_1.5.ogg" },
+{ .path = "sound/rewind_end_2.5.ogg" },
+{ .path = "sound/rewind_end_6.5.ogg" },
+{ .path = "sound/rewind_clack.ogg" },
};
-audio_player audio_player_gate =
-{
- .name = "Gate"
+audio_clip audio_ui[] = {
+ { .path = "sound/ui_click.ogg" },
+ { .path = "sound/ui_ding.ogg" },
};
-static void audio_init(void)
+audio_clip audio_challenge[] = {
+ { .path = "sound/objective0.ogg" },
+ { .path = "sound/objective1.ogg" },
+ { .path = "sound/objective_win.ogg" },
+ { .path = "sound/ui_good.ogg" },
+ { .path = "sound/ui_inf.ogg" },
+ { .path = "sound/ui_ok.ogg" },
+ { .path = "sound/objective_fail.ogg" }
+};
+
+VG_STATIC void audio_init(void)
{
- audio_player_init( &audio_player0 );
- audio_player_init( &audio_player1 );
- audio_player_init( &audio_player2 );
- audio_player_init( &audio_player3 );
- audio_player_init( &audio_player_gate );
- audio_player_init( &ambient_player );
- audio_player_init( &audio_player_extra );
-
- audio_clip_loadn( audio_board, vg_list_size(audio_board) );
- audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
- audio_clip_loadn( &audio_ding, 1 );
- audio_clip_loadn( &audio_gate_pass, 1 );
- audio_clip_loadn( &audio_gate_lap, 1 );
- audio_clip_loadn( &audio_gate_ambient, 1 );
- audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
- audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
+ audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
+ audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+ audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
+ audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
+ audio_clip_loadn( &audio_splash, 1, NULL );
+ audio_clip_loadn( &audio_gate_pass, 1, NULL );
+ audio_clip_loadn( &audio_gate_lap, 1, NULL );
+ audio_clip_loadn( &audio_gate_ambient, 1, NULL );
+
+ audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL );
+ audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL );
+ audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL );
+ audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL );
+ audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL );
+ audio_clip_loadn( audio_footsteps_grass,
+ vg_list_size(audio_footsteps_grass), NULL );
+ audio_clip_loadn( audio_footsteps_wood,
+ vg_list_size(audio_footsteps_wood), NULL );
+ audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
+ audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
+ audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL );
audio_lock();
- u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
-
- audio_player_set_flags( &audio_player0, flags );
- audio_player_set_flags( &audio_player1, flags );
- audio_player_set_flags( &audio_player2, flags );
- audio_player_set_flags( &audio_player_gate, flags );
- audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
- audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
- audio_player_set_vol( &ambient_player, 1.0f );
- audio_player_set_vol( &audio_player_gate, 5.0f );
- audio_player_set_vol( &audio_player_extra, 1.0f );
-
- audio_player_playclip( &audio_player0, &audio_board[0] );
- audio_player_playclip( &audio_player1, &audio_board[1] );
- audio_player_playclip( &audio_player2, &audio_board[2] );
- audio_player_playclip( &audio_player3, &audio_board[3] );
- audio_player_playclip( &ambient_player, &audio_ambience[0] );
- audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
-
+ audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
+ audio_set_lfo_frequency( 0, 20.0f );
audio_unlock();
-
- vg_convar_push( (struct vg_convar){
- .name = "aud_debug_soundscape",
- .data = &k_audio_debug_soundscape,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "aud_occlusion_rate",
- .data = &k_audio_occlusion_rate,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
}
-static void audio_free(void)
+VG_STATIC void audio_free(void)
{
+ /* TODO! */
+ vg_warn( "UNIMPLEMENTED: audio_free()\n" );
}
-static void audio_sample_occlusion( v3f origin )
+enum audio_sprite_type
{
- float d = 0.0f,
- sample_dist = 880.0f;
-
- int sample_count = 8;
-
- int lv = 0;
- v3f last;
-
- for( int i=0; i<sample_count; i++ )
- {
- v3f dir;
- vg_rand_dir( dir );
-
- ray_hit contact;
- contact.dist = 15.0f;
-
- if( ray_world( origin, dir, &contact ) )
- {
- d += contact.dist;
-
- vg_line( origin, contact.pos, 0xff0000ff );
- vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
-
- if( lv )
- vg_line( contact.pos, last, 0xffffffff );
- v3_copy( contact.pos, last );
- lv = 1;
- }
- else
- {
- v3f p1;
- v3_muladds( origin, dir, sample_dist, p1 );
- vg_line( origin, p1, 0xffcccccc );
-
- d += sample_dist;
- lv = 0;
- }
+ k_audio_sprite_type_none,
+ k_audio_sprite_type_grass,
+ k_audio_sprite_type_water
+};
+VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
+{
+ audio_lock();
+ u16 group_id = 0xfff0;
+ audio_channel *ch = audio_get_group_idle_channel( group_id, 4 );
+
+ if( ch ){
+ audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
+ audio_channel_group( ch, group_id );
+ audio_channel_set_spacial( ch, co, 80.0f );
+ audio_channel_edit_volume( ch, 1.0f, 1 );
+ ch = audio_relinquish_channel( ch );
}
-
- float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
- rate = ktimestep * k_audio_occlusion_rate,
- target = powf( occlusion, 6.0f );
- audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
+ audio_unlock();
}
-static void audio_debug_soundscapes(void)
+VG_STATIC
+enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
+VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
{
- if( !k_audio_debug_soundscape ) return;
-
- char buf[64];
- snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
-
- ui_global_ctx.cursor[0] = 450;
- ui_global_ctx.cursor[1] = 10;
- ui_global_ctx.cursor[2] = audio_occlusion_current * 200.0f;
- ui_global_ctx.cursor[3] = 20;
-
- gui_fill_rect( ui_global_ctx.cursor, 0x55cccccc );
- gui_text( ui_global_ctx.cursor, buf, 1, 0 );
+ static float accum = 0.0f;
+ accum += vg.time_delta;
+
+ if( accum > 0.1f )
+ accum -= 0.1f;
+ else return;
+
+ v3f sprite_pos;
+ enum audio_sprite_type sprite_type =
+ world_audio_sample_sprite_random( co, sprite_pos );
+
+ if( sprite_type != k_audio_sprite_type_none ){
+ if( sprite_type == k_audio_sprite_type_grass ){
+ audio_ambient_sprite_play( sprite_pos, &audio_grass[vg_randu32()%4] );
+ }
+ else if( sprite_type == k_audio_sprite_type_water ){
+ if( world->water.enabled ){
+ audio_ambient_sprite_play( sprite_pos,
+ &audio_water[vg_randu32()%6] );
+ }
+ }
+ }
}
#endif /* AUDIO_H */