update vg
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index 5eb499a0c44ce2eebfeca0f7a3daba7b0736bf3c..51445b665b6edfc70e49a8d247e326bf90be157a 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -189,7 +189,7 @@ VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
 VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
 {
    static float accum = 0.0f;
-   accum += vg.frame_delta;
+   accum += vg.time_delta;
 
    if( accum > 0.1f )
       accum -= 0.1f;