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A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git]
/
audio.h
diff --git
a/audio.h
b/audio.h
index 5eb499a0c44ce2eebfeca0f7a3daba7b0736bf3c..51445b665b6edfc70e49a8d247e326bf90be157a 100644
(file)
--- a/
audio.h
+++ b/
audio.h
@@
-189,7
+189,7
@@
VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
{
static float accum = 0.0f;
- accum += vg.
fra
me_delta;
+ accum += vg.
ti
me_delta;
if( accum > 0.1f )
accum -= 0.1f;