i hope your hapy
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index 3e4fc77b7ba9c1fdc87a094d735f61856094b77d..4f735099fb87fddbb8d6f40524c55bc885b5b664 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -1,3 +1,7 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #include "common.h"
 
 #ifndef AUDIO_H
 
 #include "world.h"
 
-static float audio_occlusion_current = 0.0f,
+VG_STATIC float audio_occlusion_current = 0.0f,
              k_audio_occlusion_rate  = 1.0f;
 
-static int   k_audio_debug_soundscape = 0;
+VG_STATIC int   k_audio_debug_soundscape = 0;
 
 audio_clip audio_board[] =
 {
-   {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed },
-   {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed },
-   {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed },
-   {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
+   { .path="sound/skate_hpf.ogg" },
+   { .path="sound/wheel.ogg" },
+   { .path="sound/slide.ogg" },
+   { .path="sound/reverb.ogg" },
+   { .path="sound/grind_loop.ogg" },
+   { .path="sound/grind_enter.ogg" },
+   { .path="sound/grind_exit.ogg" }
 };
 
-audio_clip audio_ding =
-{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed };
+audio_clip audio_splash =
+{ .path = "sound/splash.ogg" };
 
 audio_clip audio_jumps[] = {
-   { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, },
-   { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, }
+   { .path = "sound/jump0.ogg" },
+   { .path = "sound/jump1.ogg" },
 };
 
 audio_clip audio_footsteps[] = {
- {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,}
+ {.path = "sound/step_concrete0.ogg" },
+ {.path = "sound/step_concrete1.ogg" },
+ {.path = "sound/step_concrete2.ogg" },
+ {.path = "sound/step_concrete3.ogg" }
+};
+
+audio_clip audio_footsteps_grass[] = {
+ {.path = "sound/step_bush0.ogg" },
+ {.path = "sound/step_bush1.ogg" },
+ {.path = "sound/step_bush2.ogg" },
+ {.path = "sound/step_bush3.ogg" },
+ {.path = "sound/step_bush4.ogg" },
+ {.path = "sound/step_bush5.ogg" }
+};
+
+audio_clip audio_footsteps_wood[] = {
+ {.path = "sound/step_wood0.ogg" },
+ {.path = "sound/step_wood1.ogg" },
+ {.path = "sound/step_wood2.ogg" },
+ {.path = "sound/step_wood3.ogg" },
+ {.path = "sound/step_wood4.ogg" },
+ {.path = "sound/step_wood5.ogg" }
 };
 
 audio_clip audio_lands[] = {
-   { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
+   { .path = "sound/land0.ogg" },
+   { .path = "sound/land1.ogg" },
+   { .path = "sound/land2.ogg" },
+   { .path = "sound/landsk0.ogg" },
+   { .path = "sound/landsk1.ogg" },
+   { .path = "sound/onto.ogg" },
+   { .path = "sound/outo.ogg" },
 };
 
 audio_clip audio_water[] = {
-   { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed }
+   { .path = "sound/wave0.ogg" },
+   { .path = "sound/wave1.ogg" },
+   { .path = "sound/wave2.ogg" },
+   { .path = "sound/wave3.ogg" },
+   { .path = "sound/wave4.ogg" },
+   { .path = "sound/wave5.ogg" }
 };
 
 audio_clip audio_grass[] = {
-   { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed },
-   { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed },
+   { .path = "sound/grass0.ogg" },
+   { .path = "sound/grass1.ogg" },
+   { .path = "sound/grass2.ogg" },
+   { .path = "sound/grass3.ogg" },
 };
 
 audio_clip audio_ambience[] =
 {
-   {.path="sound/town_generic.ogg", 
-      .source_mode=k_audio_source_compressed }
+   { .path="sound/town_generic.ogg" }
 };
 
 audio_clip audio_gate_pass = {
-   .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
+   .path = "sound/gate_pass.ogg"
 };
 
 audio_clip audio_gate_lap = {
-   .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
+   .path = "sound/gate_lap.ogg"
 };
 
 audio_clip audio_gate_ambient = {
-.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
+.path = "sound/gate_ambient.ogg"
 };
 
+#if 0
 audio_player ambient_player =
 {
    .name = "Ambience"
 };
 
+audio_player audio_rewind_player =
+{
+   .name = "Rewind"
+};
+#endif
+
+audio_clip audio_rewind[] = {
+{ .path = "sound/rewind_start.ogg" },
+{ .path = "sound/rewind_end_1.5.ogg" },
+{ .path = "sound/rewind_end_2.5.ogg" },
+{ .path = "sound/rewind_end_6.5.ogg" },
+{ .path = "sound/rewind_clack.ogg" },
+};
+
+audio_clip audio_ui[] = {
+   { .path = "sound/ui_click.ogg" },
+   { .path = "sound/ui_ding.ogg" },
+};
+
+audio_clip audio_music[] = {
+   { .path = "sound/song.ogg", .flags = k_audio_format_vorbis },
+   { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis },
+};
+
+#if 0
 audio_player ambient_sprites[4] =
 {
    { .name = "Ambient Sprites 0" },
@@ -110,6 +160,11 @@ audio_player audio_player3 =
    .name = "Player3",
 };
 
+audio_player audio_player4 =
+{
+   .name = "Player4",
+};
+
 audio_player audio_player_extra =
 {
    .name = "PlayerInst"
@@ -119,13 +174,16 @@ audio_player audio_player_gate =
 {
    .name = "Gate"
 };
+#endif
 
-static void audio_init(void)
+VG_STATIC void audio_init(void)
 {
+#if 0
    audio_player_init( &audio_player0 );
    audio_player_init( &audio_player1 );
    audio_player_init( &audio_player2 );
    audio_player_init( &audio_player3 );
+   audio_player_init( &audio_player4 );
    audio_player_init( &audio_player_gate );
    audio_player_init( &ambient_player );
    audio_player_init( &ambient_sprites[0] );
@@ -133,25 +191,37 @@ static void audio_init(void)
    audio_player_init( &ambient_sprites[2] );
    audio_player_init( &ambient_sprites[3] );
    audio_player_init( &audio_player_extra );
-
-   audio_clip_loadn( audio_board, vg_list_size(audio_board) );
-   audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
-   audio_clip_loadn( &audio_ding, 1 );
-   audio_clip_loadn( &audio_gate_pass, 1 );
-   audio_clip_loadn( &audio_gate_lap, 1 );
-   audio_clip_loadn( &audio_gate_ambient, 1 );
-   audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
-   audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
-   audio_clip_loadn( audio_water, vg_list_size(audio_water) );
-   audio_clip_loadn( audio_grass, vg_list_size(audio_grass) );
-   audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) );
-
+   audio_player_init( &audio_rewind_player );
+#endif
+
+   audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
+   audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
+   audio_clip_loadn( &audio_splash, 1, NULL );
+   audio_clip_loadn( &audio_gate_pass, 1, NULL );
+   audio_clip_loadn( &audio_gate_lap, 1, NULL );
+   audio_clip_loadn( &audio_gate_ambient, 1, NULL );
+   audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL );
+
+   audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL );
+   audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL );
+   audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL );
+   audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL );
+   audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL );
+   audio_clip_loadn( audio_footsteps_grass, 
+                     vg_list_size(audio_footsteps_grass), NULL );
+   audio_clip_loadn( audio_footsteps_wood, 
+                     vg_list_size(audio_footsteps_wood), NULL );
+   audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
+   audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
+
+#if 0
    audio_lock();
    u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
 
    audio_player_set_flags( &audio_player0, flags );
    audio_player_set_flags( &audio_player1, flags );
    audio_player_set_flags( &audio_player2, flags );
+   audio_player_set_flags( &audio_player4, flags );
    audio_player_set_flags( &audio_player_gate, flags );
    audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
    audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
@@ -159,41 +229,80 @@ static void audio_init(void)
    audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
    audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
    audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
+
    audio_player_set_vol( &ambient_player, 1.0f );
-   audio_player_set_vol( &audio_player_gate, 5.0f );
+   audio_player_set_vol( &audio_player_gate, 0.0f );
    audio_player_set_vol( &audio_player_extra, 1.0f );
+   audio_player_set_vol( &audio_rewind_player, 0.2f );
+   audio_player_set_flags( &audio_rewind_player, 0x00 );
 
    audio_player_playclip( &audio_player0, &audio_board[0] );
    audio_player_playclip( &audio_player1, &audio_board[1] );
    audio_player_playclip( &audio_player2, &audio_board[2] );
    audio_player_playclip( &audio_player3, &audio_board[3] );
+   audio_player_playclip( &audio_player4, &audio_board[4] );
    audio_player_playclip( &ambient_player, &audio_ambience[0] );
    audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
 
    audio_unlock();
+#endif
 
-   vg_convar_push( (struct vg_convar){
+   vg_var_push( (struct vg_var){
       .name = "aud_debug_soundscape",
       .data = &k_audio_debug_soundscape,
-      .data_type = k_convar_dtype_i32,
+      .data_type = k_var_dtype_i32,
       .opt_i32 = { .min=0, .max=1, .clamp=0 },
       .persistent = 1
    });
 
-   vg_convar_push( (struct vg_convar){
+   vg_var_push( (struct vg_var){
       .name = "aud_occlusion_rate",
       .data = &k_audio_occlusion_rate,
-      .data_type = k_convar_dtype_f32,
+      .data_type = k_var_dtype_f32,
       .opt_f32 = { .clamp = 0 },
       .persistent = 1
    });
+
+   audio_lock();
+   audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
+   audio_set_lfo_frequency( 0, 20.0f );
+   audio_unlock();
+}
+
+VG_STATIC void audio_update(void)
+{
+#if 0
+   static u32 flapflop = 0x00;
+   static audio_channel *channel = NULL;
+
+   u32 next = floorf( vg.time / 0.1f );
+
+   if( flapflop != next )
+   {
+      flapflop = next;
+
+      audio_lock();
+      channel = audio_channel_crossfade( channel, 
+                                         &audio_music[ next & 0x1 ], 0.05f,
+                                         AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D 
+            );
+      channel = audio_channel_set_spacial( channel,
+                                           (v3f){ -22.3f, 60.1f, -52.7f },
+                                           50.0f );
+
+      audio_channel_sidechain_lfo( channel, 0, 1.0f );
+      audio_unlock();
+   }
+#endif
 }
 
-static void audio_free(void)
+VG_STATIC void audio_free(void)
 {
+   /* TODO! */
+   vg_warn( "UNIMPLEMENTED: audio_free()\n" );
 }
 
-static void audio_sample_occlusion( v3f origin )
+VG_STATIC void audio_sample_occlusion( v3f origin )
 {
    float d = 0.0f,
          sample_dist = 880.0f;
@@ -202,6 +311,9 @@ static void audio_sample_occlusion( v3f origin )
 
    int lv = 0;
    v3f last;
+   v3_zero(last);
+
+   world_instance *world = get_active_world();
 
    for( int i=0; i<sample_count; i++ )
    {
@@ -211,15 +323,18 @@ static void audio_sample_occlusion( v3f origin )
       ray_hit contact;
       contact.dist = 15.0f;
       
-      if( ray_world( origin, dir, &contact ) )
+      if( ray_world( world, origin, dir, &contact ) )
       {
          d += contact.dist;
 
+#if 0
          vg_line( origin, contact.pos, 0xff0000ff );
          vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
 
          if( lv )
             vg_line( contact.pos, last, 0xffffffff );
+#endif
+
          v3_copy( contact.pos, last );
          lv = 1;
       }
@@ -227,7 +342,10 @@ static void audio_sample_occlusion( v3f origin )
       {
          v3f p1;
          v3_muladds( origin, dir, sample_dist, p1 );
+
+#if 0
          vg_line( origin, p1, 0xffcccccc );
+#endif
 
          d += sample_dist;
          lv = 0;
@@ -236,8 +354,8 @@ static void audio_sample_occlusion( v3f origin )
    }
 
    float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
-         rate = ktimestep * k_audio_occlusion_rate,
-         target = powf( occlusion, 6.0f );
+         rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
+         target = powf( vg_maxf(occlusion,0.0f), 6.0f );
    audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
 }
 
@@ -251,8 +369,8 @@ enum audio_sprite_type
 /*
  * Trace out a random point, near the player to try and determine water areas
  */
-static enum audio_sprite_type audio_sample_sprite_random( v3f origin, 
-                                                          v3f output )
+VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, 
+                                                             v3f output )
 {
    v3f chance = { (vg_randf()-0.5f) * 30.0f, 
                   8.0f,
@@ -264,41 +382,48 @@ static enum audio_sprite_type audio_sample_sprite_random( v3f origin,
    ray_hit contact;
    contact.dist = vg_minf( 16.0f, pos[1] );
 
+   world_instance *world = get_active_world();
    
-   if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) )
-   {
-      if( ray_hit_is_ramp( &contact ) )
-      {
+   if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
+      struct world_surface *mat = ray_hit_surface( world, &contact );
+
+      if( mat->info.surface_prop == k_surface_prop_grass){
+         v3_copy( contact.pos, output );
+         return k_audio_sprite_type_grass;
+      }
+      else{
+#if 0
          vg_line( pos, contact.pos, 0xff0000ff );
          vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
+#endif
          return k_audio_sprite_type_none;
       }
-
-      v3_copy( contact.pos, output );
-      return k_audio_sprite_type_grass;
    }
 
    output[0] = pos[0];
    output[1] = 0.0f;
    output[2] = pos[2];
-
-   return k_audio_sprite_type_water;
+   
+   if( world->water.enabled )
+      return k_audio_sprite_type_water;
+   else
+      return k_audio_sprite_type_none;
 }
 
-static void audio_debug_soundscapes(void)
+VG_STATIC void audio_debug_soundscapes(void)
 {
    if( !k_audio_debug_soundscape ) return;
 
    char buf[64];
    snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
 
-   ui_global_ctx.cursor[0] = 450;
-   ui_global_ctx.cursor[1] = 10;
-   ui_global_ctx.cursor[2] = audio_occlusion_current * 200.0f;
-   ui_global_ctx.cursor[3] = 20;
+   vg_uictx.cursor[0] = 450;
+   vg_uictx.cursor[1] = 10;
+   vg_uictx.cursor[2] = audio_occlusion_current * 200.0f;
+   vg_uictx.cursor[3] = 20;
 
-   gui_fill_rect( ui_global_ctx.cursor, 0x55cccccc );
-   gui_text( ui_global_ctx.cursor, buf, 1, 0 );
+   ui_fill_rect( vg_uictx.cursor, 0x55cccccc );
+   ui_text( vg_uictx.cursor, buf, 1, 0 );
 }
 
 #endif /* AUDIO_H */