+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#include "common.h"
#ifndef AUDIO_H
}
float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
- rate = ktimestep * k_audio_occlusion_rate,
+ rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
target = powf( occlusion, 6.0f );
audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
}