more tweaks
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index d52f410defd3cebef94613ba19c348e3612d85b6..097093350608dd972b38e31e7178cd814b4a9f83 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -120,18 +120,6 @@ audio_clip audio_gate_ambient = {
 .path = "sound/gate_ambient.ogg"
 };
 
-#if 0
-audio_player ambient_player =
-{
-   .name = "Ambience"
-};
-
-audio_player audio_rewind_player =
-{
-   .name = "Rewind"
-};
-#endif
-
 audio_clip audio_rewind[] = {
 { .path = "sound/rewind_start.ogg" },
 { .path = "sound/rewind_end_1.5.ogg" },
@@ -145,69 +133,8 @@ audio_clip audio_ui[] = {
    { .path = "sound/ui_ding.ogg" },
 };
 
-#if 0
-audio_player ambient_sprites[4] =
-{
-   { .name = "Ambient Sprites 0" },
-   { .name = "Ambient Sprites 1" },
-   { .name = "Ambient Sprites 2" },
-   { .name = "Ambient Sprites 3" },
-};
-
-audio_player audio_player0 =
-{
-   .name = "Player0",
-};
-
-audio_player audio_player1 =
-{
-   .name = "Player1",
-};
-
-audio_player audio_player2 =
-{
-   .name = "Player2",
-};
-
-audio_player audio_player3 =
-{
-   .name = "Player3",
-};
-
-audio_player audio_player4 =
-{
-   .name = "Player4",
-};
-
-audio_player audio_player_extra =
-{
-   .name = "PlayerInst"
-};
-
-audio_player audio_player_gate =
-{
-   .name = "Gate"
-};
-#endif
-
 VG_STATIC void audio_init(void)
 {
-#if 0
-   audio_player_init( &audio_player0 );
-   audio_player_init( &audio_player1 );
-   audio_player_init( &audio_player2 );
-   audio_player_init( &audio_player3 );
-   audio_player_init( &audio_player4 );
-   audio_player_init( &audio_player_gate );
-   audio_player_init( &ambient_player );
-   audio_player_init( &ambient_sprites[0] );
-   audio_player_init( &ambient_sprites[1] );
-   audio_player_init( &ambient_sprites[2] );
-   audio_player_init( &ambient_sprites[3] );
-   audio_player_init( &audio_player_extra );
-   audio_player_init( &audio_rewind_player );
-#endif
-
    audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
    audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
    audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
@@ -229,39 +156,6 @@ VG_STATIC void audio_init(void)
    audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
    audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
 
-#if 0
-   audio_lock();
-   u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
-
-   audio_player_set_flags( &audio_player0, flags );
-   audio_player_set_flags( &audio_player1, flags );
-   audio_player_set_flags( &audio_player2, flags );
-   audio_player_set_flags( &audio_player4, flags );
-   audio_player_set_flags( &audio_player_gate, flags );
-   audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
-   audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
-   audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D );
-   audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
-   audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
-   audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
-
-   audio_player_set_vol( &ambient_player, 1.0f );
-   audio_player_set_vol( &audio_player_gate, 0.0f );
-   audio_player_set_vol( &audio_player_extra, 1.0f );
-   audio_player_set_vol( &audio_rewind_player, 0.2f );
-   audio_player_set_flags( &audio_rewind_player, 0x00 );
-
-   audio_player_playclip( &audio_player0, &audio_board[0] );
-   audio_player_playclip( &audio_player1, &audio_board[1] );
-   audio_player_playclip( &audio_player2, &audio_board[2] );
-   audio_player_playclip( &audio_player3, &audio_board[3] );
-   audio_player_playclip( &audio_player4, &audio_board[4] );
-   audio_player_playclip( &ambient_player, &audio_ambience[0] );
-   audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
-
-   audio_unlock();
-#endif
-
    vg_var_push( (struct vg_var){
       .name = "aud_debug_soundscape",
       .data = &k_audio_debug_soundscape,
@@ -284,96 +178,12 @@ VG_STATIC void audio_init(void)
    audio_unlock();
 }
 
-VG_STATIC void audio_update(void)
-{
-#if 0
-   static u32 flapflop = 0x00;
-   static audio_channel *channel = NULL;
-
-   u32 next = floorf( vg.time / 0.1f );
-
-   if( flapflop != next )
-   {
-      flapflop = next;
-
-      audio_lock();
-      channel = audio_channel_crossfade( channel, 
-                                         &audio_music[ next & 0x1 ], 0.05f,
-                                         AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D 
-            );
-      channel = audio_channel_set_spacial( channel,
-                                           (v3f){ -22.3f, 60.1f, -52.7f },
-                                           50.0f );
-
-      audio_channel_sidechain_lfo( channel, 0, 1.0f );
-      audio_unlock();
-   }
-#endif
-}
-
 VG_STATIC void audio_free(void)
 {
    /* TODO! */
    vg_warn( "UNIMPLEMENTED: audio_free()\n" );
 }
 
-VG_STATIC void audio_sample_occlusion( v3f origin )
-{
-   float d = 0.0f,
-         sample_dist = 880.0f;
-
-   int sample_count = 8;
-
-   int lv = 0;
-   v3f last;
-   v3_zero(last);
-
-   world_instance *world = get_active_world();
-
-   for( int i=0; i<sample_count; i++ )
-   {
-      v3f dir;
-      vg_rand_dir( dir );
-
-      ray_hit contact;
-      contact.dist = 15.0f;
-      
-      if( ray_world( world, origin, dir, &contact ) )
-      {
-         d += contact.dist;
-
-#if 0
-         vg_line( origin, contact.pos, 0xff0000ff );
-         vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
-
-         if( lv )
-            vg_line( contact.pos, last, 0xffffffff );
-#endif
-
-         v3_copy( contact.pos, last );
-         lv = 1;
-      }
-      else
-      {
-         v3f p1;
-         v3_muladds( origin, dir, sample_dist, p1 );
-
-#if 0
-         vg_line( origin, p1, 0xffcccccc );
-#endif
-
-         d += sample_dist;
-         lv = 0;
-      }
-
-   }
-
-   float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
-         rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
-         target = powf( vg_maxf(occlusion,0.0f), 6.0f );
-   audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
-}
-
 enum audio_sprite_type 
 {
    k_audio_sprite_type_none,
@@ -418,27 +228,53 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
    output[0] = pos[0];
    output[1] = 0.0f;
    output[2] = pos[2];
+
+   float dist = fabsf(output[1] - origin[1]);
    
-   if( world->water.enabled )
+   if( world->water.enabled && dist<=40.0f )
       return k_audio_sprite_type_water;
    else
       return k_audio_sprite_type_none;
 }
 
-VG_STATIC void audio_debug_soundscapes(void)
+VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
 {
-   if( !k_audio_debug_soundscape ) return;
+   audio_lock();
+   u32 channel_id = 31342352;
+   audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 );
+
+   if( ch ){
+      audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
+      audio_channel_group( ch, channel_id );
+      audio_channel_set_spacial( ch, co, 80.0f );
+      audio_channel_edit_volume( ch, 1.0f, 1 );
+      ch = audio_relinquish_channel( ch );
+   }
+   audio_unlock();
+}
 
-   char buf[64];
-   snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
+VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
+{
+   static float accum = 0.0f;
+   accum += vg.frame_delta;
 
-   vg_uictx.cursor[0] = 450;
-   vg_uictx.cursor[1] = 10;
-   vg_uictx.cursor[2] = audio_occlusion_current * 200.0f;
-   vg_uictx.cursor[3] = 20;
+   if( accum > 0.1f )
+      accum -= 0.1f;
+   else return;
 
-   ui_fill_rect( vg_uictx.cursor, 0x55cccccc );
-   ui_text( vg_uictx.cursor, buf, 1, 0 );
+   v3f sprite_pos;
+   enum audio_sprite_type sprite_type = 
+      audio_sample_sprite_random( co, sprite_pos );
+   
+   if( sprite_type != k_audio_sprite_type_none ){
+      if( sprite_type == k_audio_sprite_type_grass ){
+         audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] );
+      }
+      else if( sprite_type == k_audio_sprite_type_water ){
+         if( world->water.enabled )
+            audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] );
+      }
+   }
 }
 
 #endif /* AUDIO_H */