+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
+#include "common.h"
+
#ifndef AUDIO_H
#define AUDIO_H
-#include "common.h"
+#include "world.h"
-sfx_vol_control audio_vol_all = { .val = 1.0f, .name = "All" };
+VG_STATIC float audio_occlusion_current = 0.0f,
+ k_audio_occlusion_rate = 1.0f;
-sfx_set audio_board =
+VG_STATIC int k_audio_debug_soundscape = 0;
+
+audio_clip audio_board[] =
{
- .sources = "sound/skate.ogg\0"
- "sound/wheel.ogg\0"
- "sound/slide.ogg\0"
+ { .path="sound/skate_hpf.ogg" },
+ { .path="sound/wheel.ogg" },
+ { .path="sound/slide.ogg" },
+ { .path="sound/grind_enter.ogg" },
+ { .path="sound/grind_exit.ogg" },
+ { .path="sound/grind_loop.ogg" },
+ { .path="sound/woodslide.ogg" },
+ { .path="sound/metalscrape.ogg" },
+ { .path="sound/slidetap.ogg" }
};
-sfx_system audio_player0 =
+audio_clip audio_taps[] =
{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player0",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
+ { .path="sound/tap0.ogg" },
+ { .path="sound/tap1.ogg" },
+ { .path="sound/tap2.ogg" },
+ { .path="sound/tap3.ogg" }
};
-sfx_system audio_player1 =
+audio_clip audio_hits[] =
{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player1",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
+ { .path="sound/hit0.ogg" },
+ { .path="sound/hit1.ogg" },
+ { .path="sound/hit2.ogg" },
+ { .path="sound/hit3.ogg" },
+ { .path="sound/hit4.ogg" }
+};
+
+audio_clip audio_splash =
+{ .path = "sound/splash.ogg" };
+
+audio_clip audio_jumps[] = {
+ { .path = "sound/jump0.ogg" },
+ { .path = "sound/jump1.ogg" },
+};
+
+audio_clip audio_footsteps[] = {
+ {.path = "sound/step_concrete0.ogg" },
+ {.path = "sound/step_concrete1.ogg" },
+ {.path = "sound/step_concrete2.ogg" },
+ {.path = "sound/step_concrete3.ogg" }
+};
+
+audio_clip audio_footsteps_grass[] = {
+ {.path = "sound/step_bush0.ogg" },
+ {.path = "sound/step_bush1.ogg" },
+ {.path = "sound/step_bush2.ogg" },
+ {.path = "sound/step_bush3.ogg" },
+ {.path = "sound/step_bush4.ogg" },
+ {.path = "sound/step_bush5.ogg" }
+};
+
+audio_clip audio_footsteps_wood[] = {
+ {.path = "sound/step_wood0.ogg" },
+ {.path = "sound/step_wood1.ogg" },
+ {.path = "sound/step_wood2.ogg" },
+ {.path = "sound/step_wood3.ogg" },
+ {.path = "sound/step_wood4.ogg" },
+ {.path = "sound/step_wood5.ogg" }
+};
+
+audio_clip audio_lands[] = {
+ { .path = "sound/land0.ogg" },
+ { .path = "sound/land1.ogg" },
+ { .path = "sound/land2.ogg" },
+ { .path = "sound/landsk0.ogg" },
+ { .path = "sound/landsk1.ogg" },
+ { .path = "sound/onto.ogg" },
+ { .path = "sound/outo.ogg" },
+};
+
+audio_clip audio_water[] = {
+ { .path = "sound/wave0.ogg" },
+ { .path = "sound/wave1.ogg" },
+ { .path = "sound/wave2.ogg" },
+ { .path = "sound/wave3.ogg" },
+ { .path = "sound/wave4.ogg" },
+ { .path = "sound/wave5.ogg" }
+};
+
+audio_clip audio_grass[] = {
+ { .path = "sound/grass0.ogg" },
+ { .path = "sound/grass1.ogg" },
+ { .path = "sound/grass2.ogg" },
+ { .path = "sound/grass3.ogg" },
+};
+
+audio_clip audio_ambience[] =
+{
+ { .path="sound/town_generic.ogg" }
+};
+
+audio_clip audio_gate_pass = {
+ .path = "sound/gate_pass.ogg"
+};
+
+audio_clip audio_gate_lap = {
+ .path = "sound/gate_lap.ogg"
};
-sfx_system audio_player2 =
+audio_clip audio_gate_ambient = {
+.path = "sound/gate_ambient.ogg"
+};
+
+audio_clip audio_rewind[] = {
+{ .path = "sound/rewind_start.ogg" },
+{ .path = "sound/rewind_end_1.5.ogg" },
+{ .path = "sound/rewind_end_2.5.ogg" },
+{ .path = "sound/rewind_end_6.5.ogg" },
+{ .path = "sound/rewind_clack.ogg" },
+};
+
+audio_clip audio_ui[] = {
+ { .path = "sound/ui_click.ogg" },
+ { .path = "sound/ui_ding.ogg" },
+};
+
+VG_STATIC void audio_init(void)
+{
+ audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
+ audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+ audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
+ audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
+ audio_clip_loadn( &audio_splash, 1, NULL );
+ audio_clip_loadn( &audio_gate_pass, 1, NULL );
+ audio_clip_loadn( &audio_gate_lap, 1, NULL );
+ audio_clip_loadn( &audio_gate_ambient, 1, NULL );
+
+ audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL );
+ audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL );
+ audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL );
+ audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL );
+ audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL );
+ audio_clip_loadn( audio_footsteps_grass,
+ vg_list_size(audio_footsteps_grass), NULL );
+ audio_clip_loadn( audio_footsteps_wood,
+ vg_list_size(audio_footsteps_wood), NULL );
+ audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
+ audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
+
+ vg_var_push( (struct vg_var){
+ .name = "aud_debug_soundscape",
+ .data = &k_audio_debug_soundscape,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .min=0, .max=1, .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "aud_occlusion_rate",
+ .data = &k_audio_occlusion_rate,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ audio_lock();
+ audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
+ audio_set_lfo_frequency( 0, 20.0f );
+ audio_unlock();
+}
+
+VG_STATIC void audio_free(void)
{
- .vol = 0.0f,
- .ch = 1,
- .vol_src = &audio_vol_all,
- .name = "Player2",
- .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
+ /* TODO! */
+ vg_warn( "UNIMPLEMENTED: audio_free()\n" );
+}
+
+enum audio_sprite_type
+{
+ k_audio_sprite_type_none,
+ k_audio_sprite_type_grass,
+ k_audio_sprite_type_water
};
-static void audio_init(void)
+/*
+ * Trace out a random point, near the player to try and determine water areas
+ */
+VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
+ v3f output )
{
- sfx_set_init( &audio_board, NULL );
- sfx_set_play( &audio_board, &audio_player0, 0 );
- sfx_set_play( &audio_board, &audio_player1, 1 );
- sfx_set_play( &audio_board, &audio_player2, 2 );
+ v3f chance = { (vg_randf()-0.5f) * 30.0f,
+ 8.0f,
+ (vg_randf()-0.5f) * 30.0f };
+
+ v3f pos;
+ v3_add( chance, origin, pos );
+
+ ray_hit contact;
+ contact.dist = vg_minf( 16.0f, pos[1] );
+
+ world_instance *world = get_active_world();
+
+ if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
+ struct world_surface *mat = ray_hit_surface( world, &contact );
+
+ if( mat->info.surface_prop == k_surface_prop_grass){
+ v3_copy( contact.pos, output );
+ return k_audio_sprite_type_grass;
+ }
+ else{
+#if 0
+ vg_line( pos, contact.pos, 0xff0000ff );
+ vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
+#endif
+ return k_audio_sprite_type_none;
+ }
+ }
+
+ output[0] = pos[0];
+ output[1] = 0.0f;
+ output[2] = pos[2];
+
+ float dist = fabsf(output[1] - origin[1]);
+
+ if( world->water.enabled && dist<=40.0f )
+ return k_audio_sprite_type_water;
+ else
+ return k_audio_sprite_type_none;
}
-static void audio_free(void)
+VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip )
{
- sfx_set_free( &audio_board );
+ audio_lock();
+ u32 channel_id = 31342352;
+ audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 );
+
+ if( ch ){
+ audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D );
+ audio_channel_group( ch, channel_id );
+ audio_channel_set_spacial( ch, co, 80.0f );
+ audio_channel_edit_volume( ch, 1.0f, 1 );
+ ch = audio_relinquish_channel( ch );
+ }
+ audio_unlock();
+}
+
+VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co )
+{
+ static float accum = 0.0f;
+ accum += vg.frame_delta;
+
+ if( accum > 0.1f )
+ accum -= 0.1f;
+ else return;
+
+ v3f sprite_pos;
+ enum audio_sprite_type sprite_type =
+ audio_sample_sprite_random( co, sprite_pos );
+
+ if( sprite_type != k_audio_sprite_type_none ){
+ if( sprite_type == k_audio_sprite_type_grass ){
+ audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] );
+ }
+ else if( sprite_type == k_audio_sprite_type_water ){
+ if( world->water.enabled )
+ audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] );
+ }
+ }
}
#endif /* AUDIO_H */