#include "world.h"
-VG_STATIC float audio_occlusion_current = 0.0f,
- k_audio_occlusion_rate = 1.0f;
-
-VG_STATIC int k_audio_debug_soundscape = 0;
-
audio_clip audio_board[] =
{
{ .path="sound/skate_hpf.ogg" },
audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
- vg_var_push( (struct vg_var){
- .name = "aud_debug_soundscape",
- .data = &k_audio_debug_soundscape,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "aud_occlusion_rate",
- .data = &k_audio_occlusion_rate,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
audio_lock();
audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
audio_set_lfo_frequency( 0, 20.0f );