isolate world code
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
diff --git a/audio.h b/audio.h
index 2d0417fd3293a9b8902f282ab4e1fd6ec69b5ca8..5caa759e01fdc7b00182f025eb36d03950520e5d 100644 (file)
--- a/audio.h
+++ b/audio.h
@@ -265,6 +265,8 @@ VG_STATIC void audio_sample_occlusion( v3f origin )
    v3f last;
    v3_zero(last);
 
+   world_instance *world = get_active_world();
+
    for( int i=0; i<sample_count; i++ )
    {
       v3f dir;
@@ -273,7 +275,7 @@ VG_STATIC void audio_sample_occlusion( v3f origin )
       ray_hit contact;
       contact.dist = 15.0f;
       
-      if( ray_world( origin, dir, &contact ) )
+      if( ray_world( world, origin, dir, &contact ) )
       {
          d += contact.dist;
 
@@ -332,10 +334,11 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
    ray_hit contact;
    contact.dist = vg_minf( 16.0f, pos[1] );
 
+   world_instance *world = get_active_world();
    
-   if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) )
+   if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) )
    {
-      struct world_material *mat = ray_hit_material( &contact );
+      struct world_material *mat = ray_hit_material( world, &contact );
 
       if( mat->info.surface_prop == k_surface_prop_grass) 
       {
@@ -356,7 +359,7 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
    output[1] = 0.0f;
    output[2] = pos[2];
    
-   if( world.water.enabled )
+   if( world->water.enabled )
       return k_audio_sprite_type_water;
    else
       return k_audio_sprite_type_none;