/*
* Reciever for scan completion. copies the registry counts back into main fred
*/
-VG_STATIC void async_addon_reg_update( void *data, u32 size )
+static void async_addon_reg_update( void *data, u32 size )
{
vg_info( "Registry update notify\n" );
}
}
-VG_STATIC void addon_set_foldername( addon_reg *reg, const char name[64] ){
+static void addon_set_foldername( addon_reg *reg, const char name[64] ){
vg_strncpy( name, reg->alias.foldername, 64, k_strncpy_always_add_null );
reg->foldername_hash = vg_strdjb2( reg->alias.foldername );
}
/*
* Create a new registry
*/
-VG_STATIC addon_reg *addon_alloc_reg( PublishedFileId_t workshop_id,
+static addon_reg *addon_alloc_reg( PublishedFileId_t workshop_id,
enum addon_type type ){
if( addon_system.registry_count == ADDON_MOUNTED_MAX ){
vg_error( "You have too many addons installed!\n" );
/*
* If the addon.inf exists int the folder, load into the reg
*/
-VG_STATIC int addon_try_load_metadata( addon_reg *reg, vg_str folder_path ){
+static int addon_try_load_metadata( addon_reg *reg, vg_str folder_path ){
vg_str meta_path = folder_path;
vg_strcat( &meta_path, "/addon.inf" );
if( !vg_strgood( &meta_path ) ){
return 1;
}
-VG_STATIC void addon_print_info( addon_reg *reg ){
+static void addon_print_info( addon_reg *reg ){
vg_info( "addon_reg #%u{\n", addon_system.registry_count );
vg_info( " type: %d\n", reg->alias.type );
vg_info( " workshop_id: " PRINTF_U64 "\n", reg->alias.workshop_id );
vg_info( "}\n" );
}
-VG_STATIC void addon_mount_finish( addon_reg *reg ){
+static void addon_mount_finish( addon_reg *reg ){
#if 0
addon_print_info( reg );
#endif
/*
* Mount a fully packaged addon, one that certainly has a addon.inf
*/
-VG_STATIC addon_reg *addon_mount_workshop_folder( PublishedFileId_t workshop_id,
+static addon_reg *addon_mount_workshop_folder( PublishedFileId_t workshop_id,
vg_str folder_path )
{
addon_reg *reg = addon_alloc_reg( workshop_id, k_addon_type_none );
/*
* Mount a local folder. may or may not have addon.inf
*/
-VG_STATIC addon_reg *addon_mount_local_addon( const char *folder,
+static addon_reg *addon_mount_local_addon( const char *folder,
enum addon_type type,
const char *content_ext )
{
/*
* Check all subscribed items
*/
-VG_STATIC void addon_mount_workshop_items(void){
+static void addon_mount_workshop_items(void){
if( !steam_ready ) return;
/*
* Steam workshop scan
* Scan a local content folder for addons. It must find at least one file with
* the specified content_ext to be considered.
*/
-VG_STATIC void addon_mount_content_folder( enum addon_type type,
+static void addon_mount_content_folder( enum addon_type type,
const char *base_folder,
const char *content_ext )
{