Gamma corrected height shader (thanks Yanzl)
[tar-legacy.git] / MCDV / vbsp.hpp
index 0f2608bf5d2da8b0fd3ddd614f5dcc765ab289b6..020ff406a2a4dbbb3ef8f54cebf299ccfedf863b 100644 (file)
@@ -543,6 +543,8 @@ public:
 
                        if (face.dispInfo == -1 || true)
                        {
+                               std::cout << " ~ " << this->texDataString[this->texinfos[face.texInfo].texdata] << std::endl;
+
                                std::vector<bsp::vertex> vertices;
                                for (int e = face.firstEdge; e < face.firstEdge + face.numEdges; e++) {
                                        //edge_indexes.push_back);