void main()
{
- float height = pow(remap(FragPos.y, HEIGHT_MIN, HEIGHT_MAX, 0, 1), 2.2);
+ float height = remap(FragPos.y, HEIGHT_MIN, HEIGHT_MAX, 0, 1);// pow(, 2.2);
FragColor = vec4(write_playable, height, write_cover, 1);
}
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