2.5.0a, multilevel, ao, dxt5, hostage entities & tweaks. #10 done (x4, x8 & FXAA).
[tar-legacy.git] / MCDV / MCDV.vcxproj.filters
index d9e3dcb998400dc9317b5c6cd60ae43b5f36d18c..df5a7d3d08fadfc985c6e16379b8fccce9595f2c 100644 (file)
     <None Include="shaders\ss_comp_main.fso">
       <Filter>OpenGL\Shader Files</Filter>
     </None>
+    <None Include="shaders\ss_comp_multilayer_blend.fs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
+    <None Include="shaders\ss_comp_multilayer_finalstage.fs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
+    <None Include="shaders\ss_fxaa.fs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
+    <None Include="shaders\ss_msaa.fs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
   </ItemGroup>
   <ItemGroup>
     <Image Include="fonts\dina-r.png">