Basic AA (Supersampling x2)
[tar-legacy.git] / MCDV / FrameBuffer.hpp
index 46462e320b59e57ae688354dd3b0c764b47a61ce..4b74045a7484e6f7112f1ab0bfd95498b363b0dd 100644 (file)
@@ -33,8 +33,8 @@ public:
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
                glBindTexture(GL_TEXTURE_2D, 0);
 
                // attach it to currently bound framebuffer object