- shader_model_water_fast_uTexDudv( 1 );
- shader_model_water_fast_uTime( world_global.time );
- shader_model_water_fast_uCamera( cam->transform[3] );
- shader_model_water_fast_uSurfaceY( world->water.height );
- world_link_lighting_ub( world, _shader_model_water_fast.id, 2 );
+ shader_scene_water_fast_uTexDudv( 1 );
+ shader_scene_water_fast_uTime( world_global.time );
+ shader_scene_water_fast_uCamera( cam->transform[3] );
+ shader_scene_water_fast_uSurfaceY( world->water.height );
+ world_link_lighting_ub( world, _shader_scene_water_fast.id );
+ world_bind_position_texture( world, _shader_scene_water_fast.id,
+ _uniform_scene_water_fast_g_world_depth, 2 );
+ world_bind_light_array( world, _shader_scene_water_fast.id,
+ _uniform_scene_water_fast_uLightsArray, 4 );