world_link_lighting_ub( world, _shader_scene_water_fast.id );
world_bind_position_texture( world, _shader_scene_water_fast.id,
_uniform_scene_water_fast_g_world_depth, 2 );
world_link_lighting_ub( world, _shader_scene_water_fast.id );
world_bind_position_texture( world, _shader_scene_water_fast.id,
_uniform_scene_water_fast_g_world_depth, 2 );