-#ifndef WORLD_VOLUMES_C
-#define WORLD_VOLUMES_C
-
-#include "world_volumes.h"
-
-static void world_volumes_update( world_instance *world, v3f pos ){
- /* filter and check the existing ones */
- u32 j=0;
- for( u32 i=0; i<world_static.active_trigger_volume_count; i++ ){
- i32 idx = world_static.active_trigger_volumes[i];
- ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
-
- v3f local;
- m4x3_mulv( volume->to_local, pos, local );
- if( (fabsf(local[0]) <= 1.0f) &&
- (fabsf(local[1]) <= 1.0f) &&
- (fabsf(local[2]) <= 1.0f) )
- {
- world_static.active_trigger_volumes[ j ++ ] = idx;
- boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
- vg_line_boxf_transformed( volume->to_world, cube, 0xff00ccff );
- /* triggr on stay ..... */
- }
- else{
- /* trigger on exit...... */
- }
- }
- world_static.active_trigger_volume_count = j;
-
- static float random_accum = 0.0f;
- random_accum += vg.time_delta;
-
- u32 random_ticks = 0;
-
- while( random_accum > 0.1f ){
- random_accum -= 0.1f;
- random_ticks ++;
- }
-
- float radius = 25.0f;
- boxf volume_proximity;
- v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
- v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
-
- bh_iter it;
- bh_iter_init_box( 0, &it, volume_proximity );
- i32 idx;
-
- while( bh_next( world->volume_bh, &it, &idx ) ){
- ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
-
- boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
-
- if( volume->type == k_volume_subtype_trigger ){
- for( u32 i=0; i<world_static.active_trigger_volume_count; i++ )
- if( world_static.active_trigger_volumes[i] == idx )
- goto next_volume;
-
- if( world_static.active_trigger_volume_count >
- vg_list_size(world_static.active_trigger_volumes) ) continue;
-
- v3f local;
- m4x3_mulv( volume->to_local, pos, local );
-
- if( (fabsf(local[0]) <= 1.0f) &&
- (fabsf(local[1]) <= 1.0f) &&
- (fabsf(local[2]) <= 1.0f) )
- {
- ent_call basecall;
- basecall.function = k_ent_function_trigger;
- basecall.id = mdl_entity_id( k_ent_volume, idx );
- basecall.data = NULL;
-
- entity_call( world, &basecall );
- world_static.active_trigger_volumes[
- world_static.active_trigger_volume_count ++ ] = idx;
- }
- else
- vg_line_boxf_transformed( volume->to_world, cube, 0xffcccccc );
- }
- else if( volume->type == k_volume_subtype_particle ){
- vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
-
- for( int j=0; j<random_ticks; j++ ){
- ent_call basecall;
- basecall.id = mdl_entity_id( k_ent_volume, idx );
- basecall.data = NULL;
-
- entity_call( world, &basecall );
- }
- }
-next_volume:;
- }
-}
-
-/*
- * BVH implementation
- * ----------------------------------------------------------------------------
- */
-
-VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index )
-{
- world_instance *world = user;
-
- ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
-
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f,-1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f,-1.0f,-1.0f} );
-}
-
-VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis )
-{
- world_instance *world = user;
- ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
- return volume->to_world[3][axis];
-}
-
-VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib )
-{
- world_instance *world = user;
- ent_volume *a = mdl_arritm( &world->ent_volume, ia ),
- *b = mdl_arritm( &world->ent_volume, ib ),
- temp;
-
- temp = *a;
- *a = *b;
- *b = temp;
-}
-
-VG_STATIC void volume_vg_debug( void *user, u32 item_index )
-{
- world_instance *world = user;
- ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
- vg_line_boxf_transformed( volume->to_world, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
-}
-
-#endif /* WORLD_VOLUMES_H */