-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void sfd_render( camera *cam, m4x3f transform )
-{
- mesh_bind( &world.sfd.mesh_display );
-
- shader_scoretext_use();
- shader_scoretext_uTexGarbage(0);
- shader_scoretext_uTexGradients(1);
- shader_link_standard_ub( _shader_scoretext.id, 2 );
- bind_terrain_noise();
- vg_tex2d_bind( &tex_scoretext, 1 );
-
- m4x4f pvm_prev;
- m4x3_expand( transform, pvm_prev );
- m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev );
-
- shader_scoretext_uPv( cam->mtx.pv );
- shader_scoretext_uPvmPrev( pvm_prev );
- shader_scoretext_uMdl( transform );
- shader_scoretext_uCamera( cam->transform[3] );
-
- for( int y=0;y<world.sfd.h; y++ )
- {
- for( int x=0; x<world.sfd.w; x++ )
- {
- float value = world.sfd.buffer[(y*world.sfd.w+x)*2+1];
- shader_scoretext_uInfo( (v3f){ x,y, value } );
- mesh_draw( &world.sfd.mesh_display );
- }
- }
-
- shader_vblend_use();
- shader_vblend_uTexGarbage(0);
- shader_vblend_uTexGradients(1);
- shader_link_standard_ub( _shader_vblend.id, 2 );
- bind_terrain_noise();
- vg_tex2d_bind( &tex_scoretext, 1 );
-
- shader_vblend_uPv( cam->mtx.pv );
- shader_vblend_uPvmPrev( pvm_prev );
-
- shader_vblend_uMdl( transform );
- shader_vblend_uCamera( cam->transform[3] );
-
- mesh_bind( &world.sfd.mesh_base );
- mesh_draw( &world.sfd.mesh_base );
-}
-
-VG_STATIC int world_sfd_test( int argc, const char *argv[] )
-{
- if( argc == 2 )
- {
- int row = vg_min( vg_max(atoi(argv[0]),0), world.sfd.h);
- sfd_encode( row, argv[1] );
- }
-
- return 0;
-}
-
-VG_STATIC void world_sfd_init(void)
-{
- vg_info( "world_sfd_init\n" );
- shader_scoretext_register();
-
- vg_function_push( (struct vg_cmd){
- .name = "sfd",
- .function = world_sfd_test
- });
-
- vg_linear_clear( vg_mem.scratch );
- mdl_context *mboard =
- mdl_load_full( vg_mem.scratch, "models/rs_scoretext.mdl" );
-
- scene *sc = scene_init( vg_mem.scratch, 3000, 8000 );
-
- mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" );
- mdl_submesh *backer = &mboard->submesh_buffer[ pn_backer->submesh_start ];
- mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" );
- mdl_submesh *card = &mboard->submesh_buffer[ pn_card->submesh_start ];
-
- m4x3f identity;
- m4x3_identity( identity );
-
- for( int i=4;i<6;i++ )
- {
- u32 vert_start = sc->vertex_count;
- scene_add_submesh( sc, mboard, card, identity );
-
- for( int j=0; j<card->vertex_count; j++ )
- {
- mdl_vert *vert = &sc->arrvertices[ vert_start+j ];
-
- float const k_glyph_uvw = 1.0f/64.0f;
- vert->uv[0] -= k_glyph_uvw * (float)(i-4);
- vert->colour[0] = 0.0f;
- vert->colour[1] = i*36;
- }
- }
-
- vg_acquire_thread_sync();
- {
- scene_upload( sc, &world.sfd.mesh_display );
- mdl_unpack_submesh( mboard, &world.sfd.mesh_base, backer );
-
- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
- }
- vg_release_thread_sync();
-
- int w = 27,
- h = 13;
-
- world.sfd.w = w;
- world.sfd.h = h;
- world.sfd.buffer = vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) );
-
- for( int i=0; i<w*h*2; i++ )
- world.sfd.buffer[i] = 0.0f;
-}