- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
- if( !scene_upload( &sfd->mesh ) )
- {
- vg_release_thread_sync(1);
- return 0;
- }
-
- if( !mdl_unpack_submesh( mboard, &sfd->temp, backer ) )
- {
- vg_release_thread_sync(1);
- return 0;
- }
+ scene_upload( sc, &world.sfd.mesh_display );
+ mdl_unpack_submesh( mboard, &world.sfd.mesh_base, backer );