- return 0;
-}
-
-static void world_sfd_init(void)
-{
- vg_info( "world_sfd_init\n" );
- shader_scoretext_register();
-
- struct subworld_sfd *sfd = &world.sfd;
-
- vg_function_push( (struct vg_cmd){
- .name = "sfd",
- .function = world_sfd_test
- });
-
- mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" );
- scene_init( &sfd->mesh );
-
- mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" );
- mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start);
- mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" );
- mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start );
-
- m4x3f identity;
- m4x3_identity( identity );
-
- for( int i=0;i<8;i++ )
- {
- u32 vert_start = sfd->mesh.vertex_count;
- scene_add_submesh( &sfd->mesh, mboard, card, identity );
-
- for( int j=0; j<card->vertex_count; j++ )
- {
- mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ];
-
- float const k_glyph_uvw = 1.0f/64.0f;
- vert->uv[0] -= k_glyph_uvw * (float)(i-4);
- vert->colour[0] = 0.0f;
- vert->colour[1] = i*36;
- }
- }
-
- vg_acquire_thread_sync();
- {
- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
-
- scene_upload( &sfd->mesh );
- mdl_unpack_submesh( mboard, &sfd->temp, backer );
- }
- vg_release_thread_sync();
-
- scene_free_offline_buffers( &sfd->mesh );
- sfd_new( &sfd->tester, 27, 13 );
- vg_free( mboard );
-}
-
-
-static void world_sfd_free(void *_)
-{
- mesh_free( &world.sfd.mesh.mesh );
- vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 );
-}
+static void sfd_encode( v2i co, const char *str, enum world_sfd_align align );
+static void sfd_render( world_instance *world, camera *cam,
+ m4x3f transform );
+static void world_sfd_compile_scores( struct leaderboard_cache *leaderboard,
+ const char *title );
+static void world_sfd_compile_active_scores(void);