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clear runs when respawning
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_sfd.h
diff --git
a/world_sfd.h
b/world_sfd.h
index e49d8ff4f0c1a63a0e7bc7067da0fb88716871a3..9049cc20da2829143fa892e3f3131be975681e06 100644
(file)
--- a/
world_sfd.h
+++ b/
world_sfd.h
@@
-19,9
+19,9
@@
struct world_sfd{
float *buffer;
}
static world_sfd;
float *buffer;
}
static world_sfd;
-
VG_STATIC
void world_sfd_init(void);
+
static
void world_sfd_init(void);
-
VG_STATIC
void sfd_render( world_instance *world, camera *cam,
+
static
void sfd_render( world_instance *world, camera *cam,
m4x3f transform );
#endif /* SFD_H */
m4x3f transform );
#endif /* SFD_H */