- vg_acquire_thread_sync();
- {
- scene_upload( sc, &world_global.sfd.mesh_display );
- mdl_unpack_glmesh( &mscoreboard, &world_global.sfd.mesh_base );
- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
- }
- vg_release_thread_sync();
+ vg_async_dispatch( call, async_scene_upload );
+ vg_tex2d_load_qoi_async_file( "textures/scoretext.qoi",
+ VG_TEX2D_CLAMP|VG_TEX2D_NEAREST,
+ &tex_scoretex );
+
+ mdl_close( &mscoreboard );