- for( int y=0;y<display->h; y++ )
- {
- for( int x=0; x<display->w; x++ )
- {
- float value = display->buffer[display->h*display->w+y*display->w+x];
- shader_scoretext_uInfo( (v3f){ x,y, value } );
- scene_draw( &sfd->mesh );
- }
- }
-
- shader_vblend_use();
- shader_vblend_uTexGarbage(0);
- shader_vblend_uTexGradients(1);
- shader_link_standard_ub( _shader_vblend.id, 2 );
- bind_terrain_textures();
-
- shader_vblend_uPv( projection );
- shader_vblend_uMdl( transform );
- shader_vblend_uCamera( camera );
-
- mesh_bind( &sfd->temp );
- mesh_draw( &sfd->temp );
-}
-
-static int world_sfd_test( int argc, const char *argv[] )
-{
- struct subworld_sfd *sfd = subworld_sfd();
-
- if( argc == 2 )
- {
- int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h);
- sfd_encode( &sfd->tester, row, argv[1] );
- }
-
- return 0;
-}
-
-static void world_sfd_init(void)
-{
- struct subworld_sfd *sfd = subworld_sfd();
-
- vg_function_push( (struct vg_cmd){
- .name = "sfd",
- .function = world_sfd_test
- });
-
- mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" );
-
- scene_init( &sfd->mesh );
-
- mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" );
- mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start );
-
- mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" );
- mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start);
- mdl_unpack_submesh( mboard, &sfd->temp, backer );
-
- m4x3f identity;
- m4x3_identity( identity );
-
- for( int i=0;i<8;i++ )
- {
- u32 vert_start = sfd->mesh.vertex_count;
- scene_add_submesh( &sfd->mesh, mboard, card, identity );
-
- for( int j=0; j<card->vertex_count; j++ )
- {
- mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ];
-
- float const k_glyph_uvw = 1.0f/64.0f;
- vert->uv[0] -= k_glyph_uvw * (float)(i-4);
- vert->colour[0] = 0.0f;
- vert->colour[1] = i-4;
- }
- }
-
- scene_upload( &sfd->mesh );
- scene_free_offline_buffers( &sfd->mesh );
-
- free( mboard );
- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
-
- sfd_new( &sfd->tester, 16, 8 );