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added scene_vert struct, result is good
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_sfd.h
diff --git
a/world_sfd.h
b/world_sfd.h
index 9f41992bc84de7d43e42634797bd9d22038cc7a1..d7aeb552fb55b585131a33ec3327007b09f63f2a 100644
(file)
--- a/
world_sfd.h
+++ b/
world_sfd.h
@@
-184,11
+184,13
@@
VG_STATIC void world_sfd_init(void)
m4x3f identity;
m4x3_identity( identity );
m4x3f identity;
m4x3_identity( identity );
+ /* FIXME: dont use scene header for this you fucking idiots */
for( int i=4;i<6;i++ )
{
u32 vert_start = sc->vertex_count;
for( int i=4;i<6;i++ )
{
u32 vert_start = sc->vertex_count;
- scene_add_submesh( sc, mboard, card, identity );
+ scene_add_
mdl_
submesh( sc, mboard, card, identity );
+#if 0
for( int j=0; j<card->vertex_count; j++ )
{
mdl_vert *vert = &sc->arrvertices[ vert_start+j ];
for( int j=0; j<card->vertex_count; j++ )
{
mdl_vert *vert = &sc->arrvertices[ vert_start+j ];
@@
-198,6
+200,7
@@
VG_STATIC void world_sfd_init(void)
vert->colour[0] = 0.0f;
vert->colour[1] = i*36;
}
vert->colour[0] = 0.0f;
vert->colour[1] = i*36;
}
+#endif
}
vg_acquire_thread_sync();
}
vg_acquire_thread_sync();