struct time_block *block = &blocks[ i ];
ui_px w = 20 + (block->length * 6.0f);
ui_rect rect = { base+x, inout_cursor[1], w, h };
struct time_block *block = &blocks[ i ];
ui_px w = 20 + (block->length * 6.0f);
ui_rect rect = { base+x, inout_cursor[1], w, h };