- vg_info( "== begin verification (%u) ==\n", route );
- vg_info( " current version: %u\n", r->current_run_version );
-
- int verified = 0;
- if( timings[begin]->version == r->current_run_version )
- verified = 1;
-
- int valid_segment_count = 0;
-
- double lap_time = 0.0;
-
- for( u32 i=0; i<sj; i++ )
- {
- u32 j = (sj+begin-i-1) % sj,
- j1 = (j+1) % sj;
-
- double diff = 0.0;
-
- if( i<sj-1 )
- {
- /* j1v should equal jv+1 */
- if( timings[j1]->version == timings[j]->version+1 )
- {
- diff = timings[j1]->time - timings[j]->time;
- lap_time += diff;
-
- if( verified && diff > 0.0 ) valid_segment_count ++;
- }
- else
- verified = 0;
- }
-
- if( verified )
- vg_success( " [ %u %f ] %f\n", timings[j1]->time,
- timings[j1]->version, diff );
- else
- vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
- }
-
- pr->ui.fade_start = pr->ui.segment_start;
- pr->ui.fade_count = 0;
- pr->ui.fade_timer_start = vg_time;
-
- int orig_seg_count = pr->ui.segment_count;
-
- world_routes_ui_newseg( route );
-
- if( verified )
- {
- world_routes_local_set_record( route, lap_time );
- world_routes_ui_popfirst(route);
- pr->ui.fade_count ++;
- }
- else
- vg_info( " ctime: %f\n", lap_time );
-
- /* remove any excess we had from previous runs */
- int to_remove = orig_seg_count-valid_segment_count;
- for( int i=0; i<to_remove; i++ )
- {
- world_routes_ui_popfirst(route);
- pr->ui.fade_count ++;
- }
-
- r->routes[route].latest_pass = vg_time;
-}
-
-/*
- * When going through a gate this is called for bookkeeping purposes
- */
-static void world_routes_activate_gate( u32 id )
-{
- world_routes_interact();
-
- struct subworld_routes *r = &world.routes;
- struct route_gate *rg = &r->gates[id];
- struct route_node *pnode = &r->nodes[rg->node_id],
- *pdest = &r->nodes[pnode->next[0]];
-
- struct route_collector *rc = &r->collectors[ pdest->special_id ];
-
- r->active_gate = id;
- rg->timing.version = r->current_run_version;
- rg->timing.time = vg_time;
- for( u32 i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- int was_active = route->active;
-
- route->active = 0;
- for( u32 j=0; j<pdest->ref_count; j++ )
- {
- if( pdest->route_ids[j] == i )
- {
- world_routes_verify_run( i );
- route->active = 1;
- break;
- }
- }
-
- if( was_active && !route->active )
- {
- route->ui.fade_start = route->ui.segment_start;
- route->ui.fade_count = route->ui.segment_count;
- route->ui.fade_timer_start = vg_time;
- world_routes_ui_clear(i);
-
- vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
- route->ui.fade_count );
- }
- }
-
- r->current_run_version ++;
-
- rc->timing.version = r->current_run_version;
- rc->timing.time = vg_time;
- r->current_run_version ++;
-}
-
-/*
- * Notify the UI system that we've reset the player
- */
-static void world_routes_notify_reset(void)
-{
- struct subworld_routes *r = &world.routes;
- world_routes_interact();
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- if( route->active )
- world_routes_ui_notch( i, vg_time - route->latest_pass );
- }
-}
-
-static void world_routes_debug(void)
-{
- struct subworld_routes *r = &world.routes;
-
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *rn = &r->nodes[i];
- vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
- }
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
-
- u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
- 0xff5442f5 };
-
- u32 cc = colours[i%vg_list_size(colours)];
-
- for( int sj=0; sj<si; sj++ )
- {
- int sk = (sj+1)%si;
- debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
- (float)i );
- }
- }
-
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *ri = &r->nodes[i],
- *rj = NULL;
-
- for( int j=0; j<2; j++ )
- {
- if( ri->next[j] != 0xffffffff )
- {
- rj = &r->nodes[ri->next[j]];
- vg_line( ri->co, rj->co, 0x20ffffff );
- }
- }
- }
-}
-
-static void world_id_fixup( u32 *uid, mdl_header *mdl )
-{
- if( *uid )
- *uid = mdl_node_from_id( mdl, *uid )->sub_uid;
- else
- *uid = 0xffffffff;
-}
-
-/*
- * Create the strips of colour that run through the world along course paths
- */
-static void world_routes_gen_meshes(void)
-{
- struct subworld_routes *r = &world.routes;
- scene_init( &r->scene_lines );
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
-
- u32 last_valid = 0;
-
- for( int sj=0; sj<si; sj++ )
- {
- int sk=(sj+1)%si;
-
- struct route_node *rnj = &r->nodes[ stack[sj] ],
- *rnk = &r->nodes[ stack[sk] ],
- *rnl;
-
- if( rnj->special_type && rnk->special_type )
- {
- last_valid = 0;
- continue;
- }
-
- float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
- base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
-
- if( rnk->special_type )
- {
- rnl = &r->nodes[ rnk->next[0] ];
- base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
- }
-
- if( sk == 0 )
- {
- base_x1 -= 1.0f;
- }
-
- v3f p0, h0, p1, h1, p, pd;
-
- v3_copy( rnj->co, p0 );
- v3_muladds( rnj->co, rnj->h, 1.0f, h0 );
- v3_copy( rnk->co, p1 );
- v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
-
- float t=0.0f;
- int it = 0;
-
- for( int it=0; it<256; it ++ )
- {
- float const k_sample_dist = 0.02f;
- eval_bezier_time( p0,p1,h0,h1, t,p );
- eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
-
- float mod = k_sample_dist / v3_dist( p, pd );
-
- v3f v0,up, right;
- v3_muls( rnj->up, 1.0f-t, up );
- v3_muladds( up, rnk->up, t, up );
-
- v3_sub( pd,p,v0 );
- v3_cross( up, v0, right );
- v3_normalize( right );
-
- float cur_x = (1.0f-t)*base_x0 + t*base_x1;
-
- v3f sc, sa, sb, down;
- v3_muladds( p, right, cur_x, sc );
- v3_muladds( sc, up, 1.5f, sc );
- v3_muladds( sc, right, 0.45f, sa );
- v3_muladds( sc, right, -0.45f, sb );
- v3_muls( up, -1.0f, down );
-
- ray_hit ha, hb;
- ha.dist = 8.0f;
- hb.dist = 8.0f;
- if(ray_world( sa, down, &ha ) &&
- ray_world( sb, down, &hb ))
- {
- mdl_vert va, vb;
-
- v3_muladds( ha.pos, up, 0.06f, va.co );
- v3_muladds( hb.pos, up, 0.06f, vb.co );
- v3_copy( up, va.norm );
- v3_copy( up, vb.norm );
- v2_zero( va.uv );
- v2_zero( vb.uv );
-
- scene_push_vert( &r->scene_lines, &va );
- scene_push_vert( &r->scene_lines, &vb );
-
- if( last_valid )
- {
- /* Connect them with triangles */
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+1-2, last_valid+3-2, last_valid+2-2} );
- }
-
- last_valid = r->scene_lines.vertex_count;
- }
- else
- last_valid = 0;
-
- t += 1.0f*mod;
-
- if( t >= 1.0f )
- {
- /* TODO special case for end of loop, need to add triangles
- * between first and last rungs */
- break;
- }
- }
-
- rnj->current_refs ++;
- }
-
- scene_copy_slice( &r->scene_lines, &route->sm );
- }
-
- scene_upload( &r->scene_lines );
- scene_free_offline_buffers( &r->scene_lines );
-}
-
-
-static void world_routes_loadfrom( mdl_header *mdl )
-{
- struct subworld_routes *r = &world.routes;
- r->nodes = NULL;
- r->node_count = 0;
- r->node_cap = 0;
- r->routes = NULL;
- r->route_count = 0;
- r->route_cap = 0;
- r->gates = NULL;
- r->gate_count = 0;
- r->gate_cap = 0;
-
- for( int i=0; i<mdl->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id(mdl,i);
- m4x3f transform;
-
- if( pnode->classtype == k_classtype_route_node ||
- pnode->classtype == k_classtype_gate )
- {
- mdl_node_transform( pnode, transform );
- pnode->sub_uid = r->node_count;
-
- r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
- sizeof( struct route_node ) );
-
- struct route_node *rn = &r->nodes[r->node_count];
-
- v3_copy( transform[0], rn->right );
- v3_normalize( rn->right );
- v3_copy( transform[1], rn->up );
- v3_normalize( rn->up );
- v3_muls( transform[2], -1.0f, rn->h );
- v3_copy( transform[3], rn->co );
- rn->ref_count = 0;
- rn->current_refs = 0;
- rn->special_type = 0;
- rn->special_id = 0;
-
- if( pnode->classtype == k_classtype_gate )
- {
- struct classtype_gate *inf = mdl_get_entdata( mdl, pnode );
-
- /* H is later scaled based on link distance */
- v3_normalize( rn->h );
- rn->next[0] = inf->target;
- rn->next[1] = 0;
-
- /* TODO */
- if( inf->target )
- {
- mdl_node *pother = mdl_node_from_id( mdl, inf->target );
-
- if( pother->classtype == k_classtype_gate )
- {
- r->gates = buffer_reserve( r->gates, r->gate_count,
- &r->gate_cap,
- 1, sizeof( struct route_gate ) );
-
- struct route_gate *rg = &r->gates[r->gate_count];
- rg->node_id = r->node_count;
- rg->timing.time = 0.0;
- rg->timing.version = 0;
-
- v3_copy( pnode->co, rg->gate.co[0] );
- v3_copy( pother->co, rg->gate.co[1] );
- v4_copy( pnode->q, rg->gate.q[0] );
- v4_copy( pother->q, rg->gate.q[1] );
- v2_copy( inf->dims, rg->gate.dims );
-
- gate_transform_update( &rg->gate );
- rn->special_type = k_route_special_type_gate;
- rn->special_id = r->gate_count;
-
- r->gate_count ++;
- }
- }
-
- if( rn->special_type == 0 )
- {
- r->collectors = buffer_reserve(
- r->collectors, r->collector_count, &r->collector_cap,
- 1, sizeof( struct route_collector ));
-
- struct route_collector *rc = &r->collectors[r->collector_count];
- rc->timing.time = 0.0;
- rc->timing.version = 0;
-
- rn->special_type = k_route_special_type_collector;
- rn->special_id = r->collector_count;
-
- r->collector_count ++;
- }
- }
- else
- {
- struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode );
- rn->next[0] = inf->target;
- rn->next[1] = inf->target1;
- }
-
- r->node_count ++;
- }
- else if( pnode->classtype == k_classtype_route )
- {
- struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
- r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
- 1, sizeof( struct route ) );
-
- struct route *route = &r->routes[r->route_count];
-
- v3_copy( inf->colour, route->colour );
- route->colour[3] = 1.0f;
-
-
- route->track_id = 0xffffffff;
- for( u32 j=0; j<vg_list_size(track_infos); j++ )
- {
- if( !strcmp( mdl_pstr(mdl,pnode->pstr_name), track_infos[j].name ))
- {
- route->track_id = j;
- break;
- }
- }
-
- route->start = inf->id_start;
- route->active = 0;
- route->factive = 0.0f;
- mdl_node_transform( pnode, route->scoreboard_transform );
-
- /* OpenGL strips */
- glGenVertexArrays( 1, &route->ui.vao );
- glGenBuffers( 1, &route->ui.vbo );
- glGenBuffers( 1, &route->ui.ebo );
- glBindVertexArray( route->ui.vao );
-
- size_t stride = sizeof(v2f);
-
- glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo );
- glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride,
- NULL, GL_DYNAMIC_DRAW );
- glBindVertexArray( route->ui.vao );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER,
- k_route_ui_max_indices*sizeof(u16), NULL,
- GL_DYNAMIC_DRAW );
-
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 );
- glEnableVertexAttribArray( 0 );
- VG_CHECK_GL();
-
- route->ui.indices_head = k_route_ui_max_indices - 9;
- route->ui.vertex_head = k_route_ui_max_verts - 200;
- route->ui.segment_start = 0;
- route->ui.segment_count = 0;
- route->ui.last_notch = 0.0;
- route->ui.fade_start = 0;
- route->ui.fade_count = 0;
- route->ui.fade_timer_start = 0.0;
-
- r->route_count ++;
- }
- }
-
- /*
- * Apply correct system-local ids
- */
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *rn = &r->nodes[i];
-
- for( int j=0; j<2; j++ )
- world_id_fixup( &rn->next[j], mdl );
- }
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- world_id_fixup( &route->start, mdl );
- }
-
- /*
- * Gather references
- */
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
-
- for( int sj=0; sj<si; sj++ )
- {
- struct route_node *rn = &r->nodes[ stack[sj] ];
- rn->route_ids[ rn->ref_count ++ ] = i;
-
- if( rn->ref_count > 4 )
- vg_warn( "Too many references on route node %i\n", i );
- }
- }
-
- world_routes_gen_meshes();
-}
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-
-static void world_routes_register(void)
-{
- struct subworld_routes *r = &world.routes;
- r->current_run_version = 2;
-
- shader_route_register();
- shader_routeui_register();
-}
-
-static void world_routes_free(void)
-{
- struct subworld_routes *r = &world.routes;
-
- free( r->nodes );
- free( r->routes );
- free( r->gates );
-}
-
-static void world_routes_update(void)
-{
- struct subworld_routes *r = &world.routes;
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- route->factive = vg_lerpf( route->factive, route->active, 0.01f );
-
- if( route->active )
- {
- world_routes_ui_updatetime( i, vg_time - route->latest_pass );
- }
- }
-}
-
-static void bind_terrain_textures(void);
-static void render_world_routes( m4x4f projection, v3f camera )
-{
- struct subworld_routes *r = &world.routes;
-
- m4x3f identity_matrix;
- m4x3_identity( identity_matrix );
-
- shader_route_use();
- shader_route_uTexGarbage(0);
- shader_link_standard_ub( _shader_route.id, 2 );
- bind_terrain_textures();
-
- shader_route_uPv( projection );
- shader_route_uMdl( identity_matrix );
- shader_route_uCamera( camera );
-
- scene_bind( &r->scene_lines );
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- v4f colour;
- v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
- colour[3] = 1.0f;
-
- shader_route_uColour( colour );
- mdl_draw_submesh( &route->sm );
- }
-}
-
-static void render_world_routes_ui(void)
-{
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);
-
- struct subworld_routes *r = &world.routes;
-
- float active_offset = 0.0f;
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- world_routes_ui_draw( i, route->colour, active_offset );
- active_offset += route->factive;
- }